11199 cards found
Aegar, the Freezing Flame

Aegar, the Freezing Flame {1}{U}{R}

Legendary Creature - Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
3/3
Aegis Turtle

Aegis Turtle {U}

Creature - Turtle
"The endurance of the ancient turtles in a land so harsh makes a strong case for patience, tranquility, and composure."
—Gavi, nest warden
0/5
Aegis of the Heavens

Aegis of the Heavens {1}{W}

Instant
Target creature gets +1/+7 until end of turn.
Inner strength is never seen until it makes all the difference.
Aerial Assault

Aerial Assault {2}{W}

Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
"Oh, you must be mistaken. Hawks are solitary hunters, you see."
—Bunder Diedreck, ornithologist
Aerial Boost

Aerial Boost {1}{W}

Instant
Convoke
Target creature gets +2/+2 and gains flying until end of turn.
"Ha! You missed!"
  • March of the Machine
Aerial Engineer

Aerial Engineer {2}{W}{U}

Creature - Human Artificer
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
The best of their trade know every bolt of their rigs, stem to stern.
2/4
  • Core Set 2019
Aerial Guide

Aerial Guide {2}{U}

Creature - Drake
Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
2/2
Aerial Responder

Aerial Responder {1}{W}{W}

Creature - Dwarf Soldier
Flying, vigilance, lifelink
2/3
Aeromoeba

Aeromoeba {3}{U}

Creature - Elemental Beast
Flying
Discard a card: Switch Aeromoeba's power and toughness until end of turn.
2/4
  • Jumpstart: Historic Horizons
  • Modern Horizons 2 37 389
Aeromunculus

Aeromunculus {1}{G}{U}

Creature - Homunculus Mutant
Flying
{2}{G}{U}: Adapt 1.
"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."
—Simic research notes
2/3
  • Ravnica Allegiance
Aeronaut Admiral

Aeronaut Admiral {3}{W}

Creature - Human Pilot
Flying
Vehicles you control have flying.
3/1
Aeronaut Cavalry

Aeronaut Cavalry {4}{W}

Creature - Human Soldier
Flying
When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.
"The ground is where wars are waged, but the air is where they are won."
—Harbin, vanguard aviator
3/4
  • The Brothers' War
Aeronaut's Wings

Aeronaut's Wings {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.
  • The Brothers' War
Aesthir Glider

Aesthir Glider {3}

Artifact Creature - Bird Construct
Flying
Aesthir Glider can't block.
An ancient device recovered from a thawing glacier high in the Karplusan mountains.
2/1
Aether Channeler

Aether Channeler {2}{U}

Creature - Human Wizard
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
2/1
Aether Chaser

Aether Chaser {1}{R}

Creature - Human Artificer
First strike
When Aether Chaser enters the battlefield, you get {E}{E}.
Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2/1
Aether Gust

Aether Gust {1}{U}

Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
The chill wind extinguishes flame, and frosts the leaf on the branch.
Aether Helix

Aether Helix {3}{G}{U}

Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.
  • Strixhaven: School of Mages
Aether Hub

Aether Hub

Land
When Aether Hub enters the battlefield, you get {E}.
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
Aether Inspector

Aether Inspector {3}{W}

Creature - Dwarf Artificer
Vigilance
When Aether Inspector enters the battlefield, you get {E}{E}.
Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2/3
Aether Meltdown

Aether Meltdown {1}{U}

Enchantment - Aura
Flash
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get {E}{E}.
Enchanted creature gets -4/-0.
Aether Poisoner

Aether Poisoner {1}{B}

Creature - Human Artificer
Deathtouch
When Aether Poisoner enters the battlefield, you get {E}{E}.
Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1/1
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Aether Swooper

Aether Swooper {1}{U}

Creature - Vedalken Artificer
Flying
When Aether Swooper enters the battlefield, you get {E}{E}.
Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1/2
Aether Theorist

Aether Theorist {1}{U}

Creature - Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E}.
{T}, Pay {E}: Scry 1.
1/3