Multiple decks matching "ISD/*": Carnival of Blood (Innistrad), Deathfed (Innistrad), Deathly Dominion (Innistrad), Eldritch Onslaught (Innistrad), Hold The Line (Innistrad), Innistrad Foil Redemption (Innistrad), Innistrad Redemption (Innistrad), Repel the Dark (Innistrad), Spectral Legions (Innistrad)
316 cards found
Divine Reckoning

Divine Reckoning {2}{W}{W}

Sorcery
Each player chooses a creature they control. Destroy the rest.
Flashback {5}{W}{W}
Survival of the purest.
Doom Blade

Doom Blade {1}{B}

Instant
Destroy target nonblack creature.
Related card: Key to the Archive
Doomed Traveler

Doomed Traveler {W}

Creature - Human Soldier
When this creature dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
1/1
Dream Twist

Dream Twist {U}

Instant
Target player mills three cards.
Flashback {1}{U}
Elder Cathar

Elder Cathar {2}{W}

Creature - Human Soldier
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."
2/2
Elder of Laurels

Elder of Laurels {2}{G}

Creature - Human Advisor
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Hopes and prayers can carry the same force as swords and torches.
2/3
  • Innistrad
Elite Inquisitor

Elite Inquisitor {W}{W}

Creature - Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."
2/2
Elite Vanguard

Elite Vanguard {W}

Creature - Human Soldier
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
2/1
Endless Ranks of the Dead

Endless Ranks of the Dead {2}{B}{B}

Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.
Essence of the Wild

Essence of the Wild {3}{G}{G}{G}

Creature - Avatar
Creatures you control enter as a copy of this creature.
Wander too far into the wild and it may take you for its own.
6/6
  • Innistrad
Evil Twin

Evil Twin {2}{U}{B}

Creature - Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
You can always tell the evil one by the dagger he's sticking in you.
0/0
Falkenrath Marauders

Falkenrath Marauders {3}{R}{R}

Creature - Vampire Warrior
Flying
Haste
Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.
2/2
Falkenrath Noble

Falkenrath Noble {3}{B}

Creature - Vampire Noble
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
2/2
Feeling of Dread

Feeling of Dread {1}{W}

Instant
Tap up to two target creatures.
Flashback {1}{U}
People only say "I'm sure it was nothing" when they're sure it was something.
Feral Ridgewolf

Feral Ridgewolf {2}{R}

Creature - Wolf
Trample
{1}{R}: This creature gets +2/+0 until end of turn.
"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes."
—Elmut, crossway watcher
1/2
  • Innistrad
Festerhide Boar

Festerhide Boar {3}{G}

Creature - Boar
Trample
Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
"Bury your dead deep. The boars are hungriest while the corpse is still warm."
—Paulin, trapper of Somberwald
3/3
Fiend Hunter

Fiend Hunter {1}{W}{W}

Creature - Human Cleric
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Fireball

Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Flashfreeze

Flashfreeze {1}{U}

Instant
Counter target red or green spell.
"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?"
—Zubarek, Icewinder Magus
Forbidden Alchemy

Forbidden Alchemy {2}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Fortress Crab

Fortress Crab {3}{U}

Creature - Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6
Frightful Delusion

Frightful Delusion {2}{U}

Instant
Counter target spell unless its controller pays {1}. That player discards a card.
Whether he actually exists is in question, but the terror she feels is excruciatingly real.
  • Innistrad
Full Moon's Rise

Full Moon's Rise {1}{G}

Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.
  • Innistrad
Furor of the Bitten

Furor of the Bitten {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.