607 cards found
Child of Alara

Child of Alara {W}{U}{B}{R}{G}

Legendary Creature - Avatar
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
6/6
Chromanticore

Chromanticore {W}{U}{B}{R}{G}

Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G}
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4
Chromatic Armor

Chromatic Armor {1}{W}{U}

Enchantment - Aura
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
  • Ice Age
Chrome Courier

Chrome Courier {1}{W}{U}

Artifact Creature - Thopter
Flying
When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
1/1
Chromium

Chromium {2}{W}{W}{U}{U}{B}{B}

Legendary Creature - Elder Dragon
Flying
Rampage 2
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7/7
Chromium, the Mutable

Chromium, the Mutable {4}{W}{U}{B}

Legendary Creature - Elder Dragon
Flash
This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
7/7
Chulane, Teller of Tales

Chulane, Teller of Tales {2}{G}{W}{U}

Legendary Creature - Human Druid
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
{3}, {T}: Return target creature you control to its owner's hand.
2/4
Claire D'Loon, Joy Sculptor

Claire D'Loon, Joy Sculptor {W}{U}

Legendary Creature - Human Performer
When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
{1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
She'll sculpt goblins, saprolings, Marit Lage . . . though that one takes a lot of balloons.
2/3
Clarion Ultimatum

Clarion Ultimatum {G}{G}{W}{W}{W}{U}{U}

Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Be worthy of a single blessing, and many more will follow.
  • Shards of Alara
Cloud Cover

Cloud Cover {2}{W}{U}

Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
  • Planeshift
Cloudblazer

Cloudblazer {3}{W}{U}

Creature - Human Scout
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
2/2
Coalition Victory

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
"You can build a perfect machine out of imperfect parts."
—Urza
Commodore Guff

Commodore Guff {1}{U}{R}{W}

Legendary Planeswalker - Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
[+1]: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."
[–3]: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
Loyalty:
5
  • Commander Masters 706 781
Conflux

Conflux {3}{W}{U}{B}{R}{G}

Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
After years of world-bending machinations, Bolas's triumph is at hand.
Council of the Absolute

Council of the Absolute {2}{W}{U}

Creature - Human Advisor
As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost {2} less to cast.
2/4
  • Dragon's Maze
Cromat

Cromat {W}{U}{B}{R}{G}

Legendary Creature - Illusion
{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
5/5
  • Apocalypse
Crystalline Sliver

Crystalline Sliver {W}{U}

Creature - Sliver
All Slivers have shroud.
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
2/2
Crystallization

Crystallization {G/U}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
  • Alara Reborn
Cunning Breezedancer

Cunning Breezedancer {4}{W}{U}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.
"That which is beautiful in form can also be deadly."
—Ishai, Ojutai dragonspeaker
4/4
Curse of Chains

Curse of Chains {1}{W/U}

Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.
Dakkon Blackblade

Dakkon Blackblade {2}{W}{U}{U}{B}

Legendary Creature - Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
The Blackblade determines not who is right, but who is left.
*/*
Dakkon, Shadow Slayer

Dakkon, Shadow Slayer {W}{U}{B}

Legendary Planeswalker - Dakkon
Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.
[+1]: Surveil 2.
[–3]: Exile target creature.
[–6]: You may put an artifact card from your hand or graveyard onto the battlefield.
Loyalty:
0
Dance of the Manse

Dance of the Manse {X}{W}{U}

Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Daring Leap

Daring Leap {1}{W}{U}

Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Most warriors think in only two dimensions. Agnate and his metathran brethren were trained to battle in three.
  • Planeshift
Daxos of Meletis

Daxos of Meletis {1}{W}{U}

Legendary Creature - Human Soldier
Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2