22881 cards found
Invert Polarity

Invert Polarity {U}{U}{R}

Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
"Skreeg! I thought I told you to stop messing with... Oh, that worked. Good job, Skreeg."
—Ral Zarek
Inverted Iceberg
Iceberg Titan

Inverted Iceberg {1}{U}

Artifact
When Inverted Iceberg enters, mill a card, then draw a card.
Craft with artifact {4}{U}{U}
Card has other part: Iceberg Titan
  • The Lost Caverns of Ixalan
Inverter of Truth

Inverter of Truth {2}{B}{B}

Creature - Eldrazi
Devoid
Flying
When Inverter of Truth enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
In its shadow, everything changed.
6/6
Investi-Gate

Investi-Gate {3}{G}

Sorcery
Name two Ravnica Guilds. Create two copies that are copies of their gates. (Ravnica guildgates are lands that enter the battlefield tapped and tap for the two colors of the guild.)
Investigate.
  • Unknown Event
Investigator's Journal

Investigator's Journal {2}

Artifact - Clue
Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.
{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.
{2}, Sacrifice Investigator's Journal: Draw a card.
Invigorate

Invigorate {2}{G}

Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Invigorated Rampage

Invigorated Rampage {1}{R}

Instant
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
Invigorating Boon

Invigorating Boon {1}{G}

Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
"Bright spores coalesced in empty air. Seedlings burst through barren soil. Genesis had arrived.
—Scroll of Beginnings
Invigorating Hot Spring

Invigorating Hot Spring {1}{R}{G}

Enchantment
Invigorating Hot Spring enters with four +1/+1 counters on it.
Modified creatures you control have haste.
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
  • Kamigawa: Neon Dynasty
Invigorating Surge

Invigorating Surge {2}{G}

Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
For hydras, most problems can be solved with the addition of a few extra heads.
Invisibility

Invisibility {U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
1/1
Invocation of Saint Traft

Invocation of Saint Traft {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Invocation of the Founders
Invasion of Arcavios

Invocation of the Founders

Enchantment
(Color indicator: Invocation of the Founders is blue)
Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
No professors, no grades, no room for mistakes.
Card has other part: Invasion of Arcavios
Invoke Calamity

Invoke Calamity {1}{R}{R}{R}{R}

Instant
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Invoke Despair

Invoke Despair {1}{B}{B}{B}{B}

Sorcery
Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach.
Invoke Justice

Invoke Justice {1}{W}{W}{W}{W}

Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Invoke the Ancients

Invoke the Ancients {1}{G}{G}{G}{G}

Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
After large sections were clear-cut to build Towashi, the once-peaceful Jukai Forest grew violently hostile to outsiders.
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
"Let's see how brave you really are behind all that oak and steel."
Related card: Saint Elenda
Invoke the Firemind

Invoke the Firemind {X}{U}{U}{R}

Sorcery
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
To those in tune with the Firemind, there is no difference between knowledge and flame.
Invoke the Winds

Invoke the Winds {1}{U}{U}{U}{U}

Sorcery
Gain control of target artifact or creature. Untap it.
"Are you seriously telling me your heavy combat mech . . . blew away?"
—Risona, leader of the Asari Uprisers
Involuntary Cooldown

Involuntary Cooldown {3}{U}

Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them.
"Back to the ivory towers! This won't hold for long!"
—Vayor, Third Path cryomancer
  • The Brothers' War
Involuntary Employment

Involuntary Employment {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token.
  • Streets of New Capenna
Inys Haen

Inys Haen

Plane - Cridhe
When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards.
When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped.
Whenever chaos ensues, return target nonland card from your graveyard to your hand.
  • March of the Machine Commander
Inzerva, Master of Insights

Inzerva, Master of Insights {1}{2/U}{2/R}

Legendary Planeswalker - Inzerva
[+2]: Draw two cards, then discard a card.
[–2]: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.
[–4]: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
Loyalty:
4
  • 2017 Heroes of the Realm