22881 cards found
Into the Night

Into the Night {3}{R}

Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
"When lost souls wander into the woods, the wilds have a way of showing them who they really are."
—Rahilda, Vildin-Pack alpha
Into the North

Into the North {1}{G}

Sorcery
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
"Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya."
—Kaysa, elder druid of the Juniper Order
Into the Pit

Into the Pit {2}{B}

Enchantment
You may look at the top card of your library any time.
You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
Duskmourn never yields its secrets without exacting a brutal price.
  • Duskmourn: House of Horror Commander 20 50
Into the Roil

Into the Roil {1}{U}

Instant
Kicker {1}{U}
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
In theory, the death of the Eldrazi should have stilled the Roil. It did not.
Into the Story

Into the Story {5}{U}{U}

Instant
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
The boundary between real and imaginary is as thin as the page, and just as easily torn.
  • Throne of Eldraine
Into the Time Vortex

Into the Time Vortex {4}{R}

Sorcery
Cascade
Rebound
Into the Void

Into the Void {3}{U}

Sorcery
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach."
—Terhold, archmage of Drunau
Intrepid Adversary

Intrepid Adversary {1}{W}

Creature - Human Scout
Lifelink
When Intrepid Adversary enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
3/1
Intrepid Outlander

Intrepid Outlander {1}{G}

Creature - Orc Ranger
Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Intrepid Paleontologist

Intrepid Paleontologist {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters with a finality counter on it.
2/2
  • The Lost Caverns of Ixalan Promos 193p 193s
  • The Lost Caverns of Ixalan 193 381
Intrepid Provisioner

Intrepid Provisioner {3}{G}

Creature - Human Scout
Trample
When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn.
"How do I know where aid is needed? Look around you."
3/3
Intrepid Rabbit

Intrepid Rabbit {2}{W}

Creature - Rabbit Soldier
Offspring {1}
When this creature enters, target creature you control gets +1/+1 until end of turn.
"I'll light the way, but we must walk it together."
3/2
  • Bloomburrow
Intrepid Stablemaster

Intrepid Stablemaster {1}{G}

Creature - Human Scout
Reach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
"Never get too cocky. Remember you stay upright only by your mount's good graces."
2/2
  • Outlaws of Thunder Junction
Intrepid Trufflesnout

Intrepid Trufflesnout {1}{G}

Creature - Boar
Whenever Intrepid Trufflesnout attacks alone, create a Food token.
3/1
Card has other part: Go Hog Wild
  • Wilds of Eldraine
Introduction to Annihilation

Introduction to Annihilation {5}

Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
"I've never seen a student fail quite so spectacularly. There's potential in that."
—Hostram, professor of arcanochemistry
  • Strixhaven: School of Mages
Introduction to Prophecy

Introduction to Prophecy {3}

Sorcery - Lesson
Scry 2, then draw a card.
Final grades are posted on the first day of class.
  • Strixhaven: School of Mages
Intrude on the Mind

Intrude on the Mind {3}{U}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
  • Murders at Karlov Manor Promos 61p 61s
  • Murders at Karlov Manor 61 296
Intruder Alarm

Intruder Alarm {2}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
"The dark forest lit up with a thousand eyes, and for the first time, Jurald considered that the High Fae might be more than myth."
—Beyond the Great Henge
Intruder's Inquisition

Intruder's Inquisition {B}{R}

Sorcery
Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand.
  • Alchemy: Outlaws of Thunder Junction
Intruding Soulrager

Intruding Soulrager {U}{R}

Creature - Spirit
Vigilance
{T}, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.
The souls of those who perished outside the House persist as fractured echoes, driven to share their misery with the living.
2/2
  • Duskmourn: House of Horror
Intrusive Packbeast

Intrusive Packbeast {4}{W}

Creature - Beast
Vigilance
When Intrusive Packbeast enters, tap up to two target creatures your opponents control.
Good at carrying things. Really good at knocking them down.
3/3
Intuition

Intuition {2}{U}

Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Inundated Archive
Waterlogged Teachings

Inundated Archive

Land
Inundated Archive enters tapped.
{T}: Add {U} or {B}.
Moldering tomes line rotting shelves. Generations of priceless knowledge fade from memory beneath the waves.
Card has other part: Waterlogged Teachings
  • Modern Horizons 3
Invade the City

Invade the City {1}{U}{R}

Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard.
Death greeted the world with a roar of desert air.
Invading Manticore

Invading Manticore {5}{R}

Creature - Zombie Manticore
When Invading Manticore enters, amass Zombies 2.
"Fall back! You are no match for this."
—Samut
4/5
  • War of the Spark