10310 cards found
Vren, the Relentless

Vren, the Relentless {2}{U}{B}

Legendary Creature - Rat Rogue
Ward {2}
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
3/4
Vryn Wingmare

Vryn Wingmare {2}{W}

Creature - Pegasus
Flying
Noncreature spells cost {1} more to cast.
It's the favored mount of military commanders as well as anyone with a flair for the dramatic.
2/1
Vulpikeet

Vulpikeet {3}{W}

Creature - Fox Bird
Mutate {2}{W}
Flying
Whenever this creature mutates, put a +1/+1 counter on it.
2/3
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Vulpine Goliath

Vulpine Goliath {4}{G}{G}

Creature - Fox
Trample
"With a diet of hydras, giants, and massive serpents, anything would get that big."
—Corisande, Setessan hunter
6/5
Vulshok Gauntlets

Vulshok Gauntlets {2}

Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3}
Vulshok Sorcerer

Vulshok Sorcerer {1}{R}{R}

Creature - Human Shaman
Haste
{T}: This creature deals 1 damage to any target.
Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.
1/1
Wail of the Forgotten

Wail of the Forgotten {U}{B}

Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Wake Thrasher

Wake Thrasher {2}{U}

Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.
1/1
Wake of Destruction

Wake of Destruction {3}{R}{R}{R}

Sorcery
Destroy target land and all other lands with the same name as that land.
Land charred black, rivers boiled, Crops and wells alike despoiled, Mountains leveled, forests felled— Footprints of the beasts of Keld.
Wake of Vultures

Wake of Vultures {3}{B}

Creature - Bird
Flying
{1}{B}, Sacrifice a creature: Regenerate this creature.
"So the vulture said to the griffin, 'You gonna eat that?'"
—Azeworai, "The Ugly Bird"
3/1
Wake the Past

Wake the Past {5}{R}{W}

Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Wake the Reflections

Wake the Reflections {W}

Sorcery
Populate.
"You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad
Wake to Slaughter

Wake to Slaughter {3}{B}{R}

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R}
Wakening Sun's Avatar

Wakening Sun's Avatar {5}{W}{W}{W}

Creature - Dinosaur Avatar
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
7/7
Waker of Waves

Waker of Waves {5}{U}{U}

Creature - Whale
Creatures your opponents control get -1/-0.
{1}{U}, Discard this creature: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
On the open sea, there is nowhere to hide.
7/7
Waker of the Wilds

Waker of the Wilds {2}{G}{G}

Creature - Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
"Our foes are many and mighty, but not as many as the trees or as mighty as the sea."
3/3
Wakeroot Elemental

Wakeroot Elemental {4}{G}{G}

Creature - Elemental
{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land.
"When the forest walks, it's too late to run."
—Horent, Khalni druid
5/5
Wakestone Gargoyle

Wakestone Gargoyle {3}{W}

Creature - Gargoyle
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
3/4
Waking the Trolls

Waking the Trolls {4}{R}{G}

Enchantment - Saga
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Walk the Plank

Walk the Plank {B}{B}

Sorcery
Destroy target non-Merfolk creature.
When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
Walk-In Closet

Walk-In Closet {2}{G}

Enchantment - Room
You may play lands from your graveyard.
Card has other part: Forgotten Cellar
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Walker of Secret Ways

Walker of Secret Ways {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever this creature deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
1/2
Walking Archive

Walking Archive {3}

Artifact Creature - Golem
Defender
This creature enters with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature.
{2}{W}{U}: Put a +1/+1 counter on this creature.
1/1
Walking Ballista

Walking Ballista {X}{X}

Artifact Creature - Construct
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
0/0
Walking Corpse

Walking Corpse {1}{B}

Creature - Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2