22881 cards found
Inspiration

Inspiration {3}{U}

Instant
Target player draws two cards.
"Day 31: I finally succeeded in my time reversal experiment!
"Day 30: I might have a problem here."
—Journal of the Prime Izmagnus
Inspirational Antelope

Inspirational Antelope {1}{G}

Creature - Antelope
Legacy — Before the game starts, choose a keyword or ability word and write it below.
Spells with __________ you cast cost {1} less to cast.
1/3
Inspire Awe

Inspire Awe {3}{G}

Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Nylea appeared amid the howl of a hundred beasts.
  • Theros Beyond Death
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
"Let's show these soulless fiends what a real army looks like! Forward!"
—Shella, knight of Zhalfir
Inspired Idea

Inspired Idea {2}{U}

Sorcery
Cleave {3}{U}{U}
Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Stitching is an ever-evolving field, with each new advancement reaching a new height of horror.
Inspired Inventor

Inspired Inventor {2}{W}

Creature - Human Artificer
When Inspired Inventor enters, choose one —
• You get {E}{E}{E}.
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
2/2
  • Modern Horizons 3
Inspired Sphinx

Inspired Sphinx {5}{U}{U}

Creature - Sphinx
Flying
When Inspired Sphinx enters, draw cards equal to the number of opponents you have.
{3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
5/5
Inspired Tinkering

Inspired Tinkering {4}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens.
"What do you mean 'Does it work?' What an insulting question."
Inspired Ultimatum

Inspired Ultimatum {U}{U}{R}{R}{R}{W}{W}

Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
"Inner peace is wonderful, and worth striving for. Outer peace is much less important."
—Taelya, Lavabrink pyromage
Inspiring Bard

Inspiring Bard {3}{G}

Creature - Elf Bard
When Inspiring Bard enters, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life.
"Wake up, my friends! There are deeds to be done and treasures to be won!"
3/3
Inspiring Call

Inspiring Call {2}{G}

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Inspiring Captain

Inspiring Captain {3}{W}

Creature - Human Knight
When Inspiring Captain enters, creatures you control get +1/+1 until end of turn.
"Time to show the foe our true mettle."
3/3
Inspiring Cleric

Inspiring Cleric {2}{W}

Creature - Vampire Cleric
When Inspiring Cleric enters, you gain 4 life.
"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."
3/2
Related card: Saint Elenda
Inspiring Commander

Inspiring Commander {4}{W}{W}

Creature - Human Soldier
Whenever another creature with power 2 or less enters under your control, you gain 1 life and draw a card.
1/4
Inspiring Leader

Inspiring Leader {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "Creature tokens you control get +2/+2."
Your family needed a farmer, so you tilled. Your town needed a fighter, so you trained. When your people needed a leader, you knew what you had to do.
  • Commander Legends: Battle for Baldur's Gate 28 475
Inspiring Overseer

Inspiring Overseer {2}{W}

Creature - Angel Cleric
Flying
When Inspiring Overseer enters, you gain 1 life and draw a card.
"This city could certainly use a bit more divine intervention."
—Inspector Jillard
2/1
Inspiring Refrain

Inspiring Refrain {4}{U}{U}

Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—{2}{U}
Inspiring Roar

Inspiring Roar {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control.
"This is about more than aether or inventions. Tezzeret's schemes must be stopped!"
—Ajani Goldmane
Inspiring Statuary

Inspiring Statuary {3}

Artifact
Nonartifact spells you cast have improvise.
Ghirapur's most celebrated inventors have been immortalized in clockwork.
Inspiring Unicorn

Inspiring Unicorn {2}{W}{W}

Creature - Unicorn
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
There are two lives: the life you live before you see a unicorn, and the life you live after.
2/2
Inspiring Vantage

Inspiring Vantage

Land
Inspiring Vantage enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Inspiring Veteran

Inspiring Veteran {R}{W}

Creature - Human Knight
Other Knights you control get +1/+1.
"I fight for my daughter, who may not set foot on a battlefield for many years. Remember who you fight for."
2/2
  • Throne of Eldraine 194 397
Instill Energy

Instill Energy {G}

Enchantment - Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Instill Infection

Instill Infection {3}{B}

Instant
Put a -1/-1 counter on target creature.
Draw a card.
"The results of our ninth inoculation were the same. The specimen was, of course, euthanized before the contagion could spread."
—Vedalken research notes
Instrument of the Bards

Instrument of the Bards {G}

Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.