12052 cards found
Steel Squirrel

Steel Squirrel {2}

Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.
{6}: Roll a six-sided die.
Q: Where does a mechanical squirrel hide its nuts?
A: In a bolt hole.
1/1
  • Unstable
Steel Wall

Steel Wall {1}

Artifact Creature - Wall
Defender
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."
—Raksha Golden Cub, leonin kha
0/4
Steelbane Hydra

Steelbane Hydra {X}{G}{G}

Creature - Turtle Hydra
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
Many an ancient treasure has been reduced to jagged caltrops by its snapping jaws.
0/0
Steely Resolve

Steely Resolve {1}{G}

Enchantment
As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud.
No one in Wirewood understands what is happening. They just know it's unnatural—and coming from Krosa.
  • Onslaught
Stensia

Stensia

Plane - Innistrad
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.
Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
Stensia Banquet

Stensia Banquet {2}{R}

Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
"We can't win a war on an empty stomach, can we?"
—Olivia Voldaren
  • Eldritch Moon
Stensia Innkeeper

Stensia Innkeeper {3}{R}

Creature - Vampire
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
"The perils of the road, you say? Don't worry. You won't have to face those again."
3/3
  • Eldritch Moon
Stensia Masquerade

Stensia Masquerade {2}{R}

Enchantment
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R}
Stensia Uprising

Stensia Uprising {2}{R}{R}

Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
"Vampires have done nothing but take from us. Tonight, we reclaim what's ours!"
Sterling Hound

Sterling Hound {3}

Artifact Creature - Dog
When Sterling Hound enters the battlefield, surveil 2.
"Beware of Cog"
—Prosperity courthouse sign
3/2
  • Outlaws of Thunder Junction
Stew the Coneys

Stew the Coneys {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token.
"Stew the rabbits?" squealed Gollum in dismay. "Spoil beautiful meat Sméagol saved saved for you, poor hungry Sméagol! What for?"
  • The Lord of the Rings: Tales of Middle-earth 189 640
Sticky Fingers

Sticky Fingers {R}

Enchantment - Aura
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token."
When enchanted creature dies, draw a card.
  • Fallout 191 719
  • Streets of New Capenna
Sticky Kavu Daredevil

Sticky Kavu Daredevil

Stickers
{TK}{TK} — Whenever this permanent dies, you may return target creature to its owner's hand.
{TK}{TK}{TK}{TK} — Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
{TK}{TK} — 3/3
{TK}{TK}{TK} — 2/6
  • Unfinity Sticker Sheets
Stigma Lasher

Stigma Lasher {R}{R}

Creature - Elemental Shaman
Wither
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
The Extinguisher's curse lasted long after her departure.
2/2
Still Life

Still Life {1}{G}{G}

Enchantment
{G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.
  • Odyssey
Stiltstrider

Stiltstrider {3}{G}{G}

Creature - Rhino Performer
Reach
When Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
Impossibly tall, improbably elegant.
5/4
  • Unfinity 157 443
Stimulus Package

Stimulus Package {2}{R}{G}

Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
Related card: Stimulus Package (Alchemy)
  • Streets of New Capenna
Stimulus Package (Alchemy)

Stimulus Package (Alchemy) {2}{R}{G}

Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Related card: Stimulus Package
  • Streets of New Capenna
Sting, the Glinting Dagger

Sting, the Glinting Dagger {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip {2}
Stingerback Terror

Stingerback Terror {2}{R}{R}

Creature - Scorpion Dragon
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot {2}{R}
7/7
  • Outlaws of Thunder Junction 147 336
Stingerfling Spider

Stingerfling Spider {4}{G}

Creature - Spider
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
Stinging Shot

Stinging Shot {G}

Instant
Put three -1/-1 counters on target creature with flying.
Cycling {2}
Initiates must train to resist the natural toxins they use as weapons.
Stingmoggie

Stingmoggie {3}{R}

Creature - Elemental
Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
A path vexed by the stingmoggie was probably the wrong path anyhow.
0/0
  • Morningtide
Stingscourger

Stingscourger {1}{R}

Creature - Goblin Warrior
Echo {3}{R}
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
2/2
Stinkdrinker Daredevil

Stinkdrinker Daredevil {2}{R}

Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.
1/3