15922 cards found
Out of Bounds

Out of Bounds {3}{U}

Instant
Assist
Counter target spell.
The wardens watch for illegal tactics and protect spectators from the occasional rogue fireball.
  • Battlebond
Out of Time

Out of Time {1}{W}{W}

Enchantment
When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
Vanishing
Out of the Tombs

Out of the Tombs {2}{B}

Enchantment
At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
  • Warhammer 40,000 Commander 46 46★
Outfitted Jouster

Outfitted Jouster {2}{B}{R}

Creature - Human Knight
When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster.
If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster.
2/2
Related cards: Brawler's Plate Steelclaw Lance
  • Alchemy: Wilds of Eldraine
Outland Boar

Outland Boar {2}{R}{G}

Creature - Boar
Outland Boar can't be blocked by creatures with power 2 or less.
4/4
Outland Colossus

Outland Colossus {3}{G}{G}

Creature - Giant
Renown 6
Outland Colossus can't be blocked by more than one creature.
6/6
Outlaws' Merriment

Outlaws' Merriment {1}{R}{W}{W}

Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
Outnumber

Outnumber {R}

Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a weapon had a part in retaking Sea Gate.
Outpost Siege

Outpost Siege {3}{R}

Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
Outrageous Robbery

Outrageous Robbery {X}{B}{B}

Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
"When you can't erase your own trail, leave as many false ones as possible."
—Etrata
  • Murders at Karlov Manor Promos 97p 97s
  • Murders at Karlov Manor 97 402
Ovalchase Dragster

Ovalchase Dragster {4}

Artifact - Vehicle
Trample, haste
Crew 1
6/1
Related card: Experimental Pilot
Over My Dead Bodies

Over My Dead Bodies {4}{B}{B}

Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
Over the Top

Over the Top {5}{R}{R}

Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Overbeing of Myth

Overbeing of Myth {G/U}{G/U}{G/U}{G/U}{G/U}

Creature - Spirit Avatar
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
"She walks among us unseen, learning from our imperfections."
—The Seer's Parables
*/*
Overcharged Amalgam

Overcharged Amalgam {2}{U}{U}

Creature - Zombie Horror
Flash
Flying
Exploit
When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
3/3
Overcome

Overcome {3}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
"Forward! Until the horizon is ours!"
—Khemses, charioteer
Overcooked

Overcooked {2}{R}

Enchantment
Players can't gain life.
Celebration — At the beginning of your end step, create a Food token. If two or more nonland permanents entered the battlefield under your control this turn, instead conjure a card named Food Fight onto the battlefield.
Related card: Food Fight
  • Alchemy: Wilds of Eldraine
Overeager Apprentice

Overeager Apprentice {2}{B}

Creature - Human Minion
Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
1/2
Overencumbered

Overencumbered {1}{W}

Enchantment - Aura
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Overflowing Basin

Overflowing Basin

Land
{1}, {T}: Add {G}{U}.
Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors.
Overflowing Insight

Overflowing Insight {4}{U}{U}{U}

Sorcery
Target player draws seven cards.
The truth came to Kumena like the Great River's torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself.
Overgrown Armasaur

Overgrown Armasaur {3}{G}{G}

Creature - Dinosaur
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.
4/4
Related card: Loose in the Park
Overgrown Battlement

Overgrown Battlement {1}{G}

Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
"Our enemy is nothing less than the end of all life. We shall not want for allies."
—The War Diaries
0/4
Overgrown Farmland

Overgrown Farmland

Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
{T}: Add {G} or {W}.
"Animals have ruled this planet for millions of years. Now it is our turn."
—Harrison Chase
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.