31561 cards found
Ravenous Tyrannosaurus

Ravenous Tyrannosaurus {4}{R}{G}

Creature - Dinosaur
Devour 3
Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
6/6
  • Jurassic World Collection 18 43
Raving Dead

Raving Dead {4}{B}

Creature - Zombie
Deathtouch
At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.
Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
2/6
  • Commander 2014
Realm-Scorcher Hellkite

Realm-Scorcher Hellkite {4}{R}{R}

Creature - Dragon
Bargain
Flying, haste
When Realm-Scorcher Hellkite enters, if it was bargained, add four mana in any combination of colors.
{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target.
4/6
Reaper King

Reaper King {2/W}{2/U}{2/B}{2/R}{2/G}

Legendary Artifact Creature - Scarecrow
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow you control enters, destroy target permanent.
It's harvest time.
6/6
Reaper from the Abyss

Reaper from the Abyss {3}{B}{B}{B}

Creature - Demon
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
"Avacyn has deserted you. I welcome your devotion in her stead."
6/6
Redwood Treefolk

Redwood Treefolk {4}{G}

Creature - Treefolk
And would you strip the bark from a treefolk?
—Elvish expression meaning "Are you crazy?"
3/6
Reiver Demon

Reiver Demon {4}{B}{B}{B}{B}

Creature - Demon
Flying
When Reiver Demon enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6/6
Relic Golem

Relic Golem {3}

Artifact Creature - Golem
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.
{2}, {T}: Target player mills two cards.
6/6
  • Zendikar Rising
Reservoir Kraken

Reservoir Kraken {2}{U}{U}

Creature - Kraken
Trample, ward {2}
At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."
6/6
Reya Dawnbringer

Reya Dawnbringer {6}{W}{W}{W}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
Rith, the Awakener

Rith, the Awakener {3}{R}{G}{W}

Legendary Creature - Dragon
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6
Ronom Hulk

Ronom Hulk {4}{G}

Creature - Beast
Protection from snow
Cumulative upkeep {1}
5/6
  • Coldsnap
Ronom Serpent

Ronom Serpent {5}{U}

Snow Creature - Serpent
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
With the spread of Rimewind's sorcerous winter, snow dwellers reclaimed their places atop the food chain.
5/6
  • Coldsnap
Rootbreaker Wurm

Rootbreaker Wurm {5}{G}{G}

Creature - Wurm
Trample
6/6
Rosewater's Nemesis

Rosewater's Nemesis {3}{W}{W}

Creature - Monkey Cleric
Vigilance, protection from Phyrexians
Poison Tolerance +3 (It takes three additional poison counters for you to lose the game to poison.)
4/6
  • Unknown Event
Rotted Hystrix

Rotted Hystrix {4}{G}

Creature - Phyrexian Beast
Vorinclex had no grand plan. The oil did its own work, evolving creatures into worthy predators.
3/6
  • New Phyrexia
Rottenmouth Viper

Rottenmouth Viper {5}{B}

Creature - Elemental Snake
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way.
Whenever Rottenmouth Viper enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
6/6
Rotting Regisaur

Rotting Regisaur {2}{B}

Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
"Now, that's a zombie!"
—Modriss of Zargoth Fen
7/6
Ruination Wurm

Ruination Wurm {4}{R}{G}

Creature - Wurm
When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.
7/6
  • Gatecrash
Rumbling Ruin

Rumbling Ruin {5}{R}

Creature - Elemental
When Rumbling Ruin enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
The Rubblebelt grows restless.
6/6
  • Ravnica Allegiance
Rumbling Sentry

Rumbling Sentry {3}{W}{W}

Creature - Giant
When Rumbling Sentry enters, scry 1.
"To provoke the mountain is to invite the avalanche."
—Perisophia the philosopher
3/6
  • Theros Beyond Death
Runaway Carriage

Runaway Carriage {4}

Artifact Creature - Construct
Trample
When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
"They left in one piece. I can't speak to how they arrived."
—Rupirk, porter at the Rusted Anchor Inn
5/6
  • Shadows over Innistrad
Rune-Scarred Demon

Rune-Scarred Demon {5}{B}{B}

Creature - Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
6/6
Rune-Sealed Wall

Rune-Sealed Wall {2}{U}

Artifact Creature - Wall
Defender
{T}: Surveil 1.
"If the giant, repelling wards aren't enough to keep out nosy visitors, the huge wall should help."
—Kastigan, reclusive runecaster
0/6
  • Foundations
Runed Terror

Runed Terror {6}

Artifact Creature - Elemental Champion
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
6/6
  • Mystery Booster 2