2281 cards found
Jungle Hollow

Jungle Hollow

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Long-standing disagreements between the Sultai and Abzan about how to honor their dead have led to rare but fierce skirmishes.
Jungle Shrine

Jungle Shrine

Land
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Junktown

Junktown

Land
{T}: Add {C}.
{4}{R}, {T}, Sacrifice this land: Create three Junk tokens.
It's not much, but it's home.
Jurassic Park
Welcome to . . .

Jurassic Park

Legendary Land
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
{T}: Add {G} for each Dinosaur you control.
Card has other part: Welcome to . . .
  • Jurassic World Collection
Jwar Isle Refuge

Jwar Isle Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Jwari Ruins
Jwari Disruption

Jwari Ruins

Land
This land enters tapped.
{T}: Add {U}.
"The Ondu Skyclave was a center for rebellion against the capital in Makindi. Of course they built in deadly traps."
—Nys Dal, Sea Gate trapfinder
Card has other part: Jwari Disruption
Kabira Crossroads

Kabira Crossroads

Land
This land enters tapped.
When this land enters, you gain 2 life.
{T}: Add {W}.
Kabira Plateau
Kabira Takedown

Kabira Plateau

Land
This land enters tapped.
{T}: Add {W}.
"Wise adventurers—and clever beasties—stick to the higher ground."
—Kreq of Sunder Bay
Card has other part: Kabira Takedown
Karakas

Karakas

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery."
—Emily Dickinson
Karn

Karn

Vanguard
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.
Both part of the Legacy and an individual in his own right, the silver golem Karn is haunted by a single, terrible incident: while serving to protect the young Gerrard, Karn accidentally took the life of another. Wakened from years spent as a statue, the golem has vowed to never kill again as he rejoins Gerrard.
Hand size bonus: +1
Life bonus: +6
  • Vanguard Series
Karn's Bastion

Karn's Bastion

Land
{T}: Add {C}.
{4}, {T}: Proliferate.
"I can't protect everyone here. But those I can, I will."
—Karn
Karona, False God Avatar

Karona, False God Avatar

Vanguard
At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.
Hand size bonus: -1
Life bonus: +8
  • Magic Online Avatars
Karoo

Karoo

Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {C}{W}.
Karplusan Forest

Karplusan Forest

Land
{T}: Add {C}.
{T}: Add {R} or {G}. This land deals 1 damage to you.
Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.
Kaslem's Strider
Kaslem's Stonetree

Kaslem's Strider

Artifact Creature - Golem
(Color indicator: Kaslem's Strider is green)
The Oltec long ago abandoned the caverns to the mycoids, but the Deep Gods still keep watch over the spore-strewn darkness.
5/5
Card has other part: Kaslem's Stonetree
  • The Lost Caverns of Ixalan
Katilda's Rising Dawn
Katilda, Dawnhart Martyr

Katilda's Rising Dawn

Legendary Enchantment - Aura
(Color indicator: Katilda's Rising Dawn is white)
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Card has other part: Katilda, Dawnhart Martyr
Kavaron, Memorial World

Kavaron, Memorial World

Land - Planet
This land enters tapped.
{T}: Add {R}.
Station
12+ | {1}{R}, {T}, Sacrifice a land: Create a 2/2 colorless Robot artifact creature token, then creatures you control get +1/+0 and gain haste until end of turn.
Related cards: Brood Astronomer Eumidian Lifeseed Volatile Orbit Vv'viza, Orbital Overseer
Kazandu Refuge

Kazandu Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Kazandu Valley
Kazandu Mammoth

Kazandu Valley

Land
This land enters tapped.
{T}: Add {G}.
"The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land."
—Triel, Kazandu tuskcaller
Card has other part: Kazandu Mammoth
Kazuul's Cliffs
Kazuul's Fury

Kazuul's Cliffs

Land
This land enters tapped.
{T}: Add {R}.
"The path up the cliffs is nothing but steep switchbacks and rickety lifts, made by elves, maintained by humans, and guarded by ogres. But it's the best way into the heart of Murasa."
—Samila, Murasa Expeditionary House
Card has other part: Kazuul's Fury
  • Zendikar Rising
Kefka, Ruler of Ruin
Kefka, Court Mage

Kefka, Ruler of Ruin

Legendary Creature - Avatar Wizard
(Color indicator: Kefka, Ruler of Ruin is blue, black, and red)
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
The end draws near.
5/7
Card has other part: Kefka, Court Mage
Keldon Megaliths

Keldon Megaliths

Land
This land enters tapped.
{T}: Add {R}.
Hellbent{1}{R}, {T}: This land deals 1 damage to any target. Activate only if you have no cards in hand.
Keldon Necropolis

Keldon Necropolis

Legendary Land
{T}: Add {C}.
{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
Kerblam! Warehouse

Kerblam! Warehouse

Plane - Kandoka
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."
  • Doctor Who
Kessig

Kessig

Plane - Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.