1179 cards found
Stonehewer Giant Avatar

Stonehewer Giant Avatar

Vanguard
Whenever a creature you control enters, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature.
Hand size bonus: +1
Life bonus: -5
  • Magic Online Avatars
Stormcage Containment Facility

Stormcage Containment Facility

Plane - Unknown Planet
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
Whenever chaos ensues, detain target creature an opponent controls.
  • Doctor Who
Stormkeld Curator

Stormkeld Curator {4}{W}{W}

Creature - Giant
When Stormkeld Curator enters, you may put any number of Aura cards from your graveyard and/or hand onto the battlefield attached to it.
6/6
Card has other part: Giant Secrets
Related cards: Aether Tunnel All That Glitters Celestial Mantle Curator's Ward Curiosity Ethereal Armor Face of Divinity Knightly Valor Metamorphic Alteration On Serra's Wings Rousing Read Staggering Insight Take Flight
  • Alchemy: Wilds of Eldraine
Strixhaven

Strixhaven

Plane - Arcavios
Instant and sorcery spells players cast have demonstrate.
Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
  • March of the Machine Commander
Stroke of Luck

Stroke of Luck {1}{B}

Sorcery
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
  • Alchemy Horizons: Baldur's Gate
Stronghold Furnace

Stronghold Furnace

Plane - Rath
If a source would deal damage to a permanent or player, it deals double that damage instead.
Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Stuffy Doll Avatar

Stuffy Doll Avatar

Vanguard
{0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent or planeswalker equal to half the damage prevented this way, rounded up. Activate only once each turn.
Hand size bonus: +0
Life bonus: -6
  • Magic Online Avatars
Subversive Acolyte

Subversive Acolyte {1}{B}

Creature - Human
{2}, Pay 2 life: Choose one. Activate only once.
• Subversive Acolyte becomes a Human Cleric. It gets +1/+1 and gains lifelink.
• Subversive Acolyte becomes a Phyrexian. It gets +3/+2 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."
2/3
  • Jumpstart: Historic Horizons
Sunbathing Rootwalla (Alchemy)

Sunbathing Rootwalla (Alchemy) {1}{G}

Creature - Lizard
Domain{1}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
2/2
Related card: Sunbathing Rootwalla
  • Dominaria United
Sune's Intervention

Sune's Intervention {4}{W}{W}

Instant
Choose one or more —
• Create two 2/2 white Knight creature tokens.
• Seek a nonland permanent card with mana value 3 or less.
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 3 life.
  • Alchemy Horizons: Baldur's Gate
Suntail Squadron

Suntail Squadron {2}{W}{W}

Instant
Conjure a card named Suntail Hawk into your hand. If you have fewer than seven cards in hand, repeat this process.
Related card: Suntail Hawk
  • Alchemy: Innistrad
Surgical Metamorph

Surgical Metamorph {3}{U}

Artifact Creature - Phyrexian Shapeshifter
This spell costs {1} less to cast if you weren't the starting player.
You may have Surgical Metamorph enter as a copy of any permanent on the battlefield, except it's an artifact in addition to its other types.
0/0
  • Alchemy: Phyrexia
Surrender Your Thoughts

Surrender Your Thoughts

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
"Or, if you prefer, just surrender."
  • Archenemy Schemes
Swarm Saboteur

Swarm Saboteur {1}{B}

Creature - Human Ninja
Ninjutsu {B}
Deathtouch
Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
2/2
Related card: Virus Beetle
  • Alchemy: Kamigawa
Swine Rebellion

Swine Rebellion {2}{G}

Sorcery
If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.
Related cards: First Little Pig Second Little Pig Third Little Pig
  • Alchemy: Wilds of Eldraine
Switchgrass Grazer

Switchgrass Grazer {2}{R}{R}

Creature - Horse Mount
Haste
Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps."
Saddle 1
4/4
  • Alchemy: Outlaws of Thunder Junction
Sworn to the Legion

Sworn to the Legion {4}{W}{W}

Enchantment
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.
Whenever you cast a creature spell, it perpetually gains double team.
  • Alchemy Horizons: Baldur's Gate
Sylvan Smite

Sylvan Smite {1}{G}

Instant
Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control.
  • Alchemy: The Brothers' War
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
  • Strixhaven: School of Mages
Syndicate Infiltrator (Alchemy)

Syndicate Infiltrator (Alchemy) {2}{U}{B}

Creature - Vampire Wizard
Flying, ward {2}
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
3/3
Related card: Syndicate Infiltrator
  • Streets of New Capenna
Syndicate Recruiter

Syndicate Recruiter {2}{U}{B}

Creature - Vampire Rogue
Flying
Ward {1}
Whenever Syndicate Recruiter enters, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
4/5
Related card: Dig Up the Body
  • Alchemy: New Capenna
Syr Joshua and Syr Saxon

Syr Joshua and Syr Saxon {G}{W}

Legendary Creature - Human Knight
Double team
If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.
Each other creature you control named Syr Joshua and Syr Saxon has battle cry.
2/3
  • Alchemy: Wilds of Eldraine
TARDIS Bay

TARDIS Bay

Plane - Gallifrey
The first spell you cast during each of your turns with mana value 2 or greater has cascade.
When chaos ensues, gain control of target artifact. Then planeswalk.
  • Doctor Who
Tactical Advantage

Tactical Advantage {W}

Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
Tahngarth

Tahngarth

Vanguard
Creatures you control have haste.
Tahngarth, first mate of the Weatherlight under Sisay, knows that there are really only two forms of life: the ugly ones and the minotaurs. A narcissist, he considers the condition of his hide as important as the accuracy of his blade.
Hand size bonus: -1
Life bonus: +7
  • Vanguard Series