12052 cards found
Sprouting Renewal

Sprouting Renewal {2}{G}

Sorcery
Convoke
Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.
Sprouting Vines

Sprouting Vines {2}{G}

Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm
Sproutwatch Dryad

Sproutwatch Dryad {1}{G}{G}

Creature - Dryad
At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
  • Alchemy: Murders at Karlov Manor
Spur Grappler

Spur Grappler {2}{R}

Creature - Beast
Spur Grappler gets +2/+1 as long as you control no untapped lands.
Grapplers hunt in packs, driving their victims over steep mountain cliffs.
2/1
  • Prophecy
Spurred Wolverine

Spurred Wolverine {4}{R}

Creature - Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
After a few painful experiences, goblins learned not to pick their noses around the beasts.
3/2
  • Onslaught
Spy Kit

Spy Kit {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip {2}
Imitation is the sincerest form of treachery.
Squall

Squall {2}{G}

Sorcery
Squall deals 2 damage to each creature with flying.
"May the winds blow till they have wakened death. . . ."
—William Shakespeare,
Othello
Squall Line

Squall Line {X}{G}{G}

Instant
Squall Line deals X damage to each creature with flying and each player.
The constant shifting of Dominaria's shredded timeline played havoc with its atmosphere, combining savage electrical storms from ages past.
  • Time Spiral
Squallmonger

Squallmonger {3}{G}

Creature - Monger
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
"Squall, gale, hurricane—it's all a matter of size . . . and price."
3/3
Squash

Squash {4}{R}

Instant
This spell costs {3} less to cast if you control a Giant.
Squash deals 6 damage to target creature or planeswalker.
The troll had recently crushed a human in much the same way. Sadly, he expired too quickly to appreciate the irony.
  • Kaldheim
Squee

Squee

Vanguard
Your opponents play with their hands revealed.
The smartest—and only—goblin cabin boy aboard the Weatherlight, Squee has learned that intelligence and common sense are very different things. This matters little, however, since he has neither. Fortunately, he doesn't know what he's missing.
Hand size bonus: +3
Life bonus: -4
  • Vanguard Series
Squee's Toy

Squee's Toy {1}

Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
As the horrors closed in on Gerrard, Squee trembled and clutched his toy for comfort. He didn't know where it came from or why it was so warm, but he was glad he'd kept it near.
  • Tempest
Squee, Dubious Monarch

Squee, Dubious Monarch {2}{R}

Legendary Creature - Goblin Noble
Haste
Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
2/2
Squee, Goblin Nabob

Squee, Goblin Nabob {2}{R}

Legendary Creature - Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
"Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!"
—Starke
1/1
Squee, Goblin Nabob Avatar

Squee, Goblin Nabob Avatar

Vanguard
{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn.
Hand size bonus: +3
Life bonus: -4
  • Magic Online Avatars
Squee, the Immortal

Squee, the Immortal {1}{R}{R}

Legendary Creature - Goblin
You may cast Squee, the Immortal from your graveyard or from exile.
"You gotta be pretty smart to live long as me, but not being able to die helps."
2/1
Squid Fire Knight

Squid Fire Knight

Stickers
{TK}{TK}{T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore.
{TK}{TK}{TK} — Protection from odd mana values
{TK}{TK} — 4/1
{TK}{TK}{TK}{TK} — 6/6
  • Unfinity Sticker Sheets
Squirrel Dealer

Squirrel Dealer {G}

Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
"You see that sheen on the fur? The glint in their eyes? Top quality. These are the real deal."
1/1
  • Unstable
Squirrel Farm

Squirrel Farm {2}{G}

Enchantment
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
"And the ignorant shall fall to the squirrels."
—Chip 2:54
Squirrel Mob

Squirrel Mob {1}{G}{G}

Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
An army of squirrels is still an army.
2/2
Squirrel Nest

Squirrel Nest {1}{G}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
In the treetops, unseen by many, lurks chittering, skittering death.
Squirrel Sanctuary

Squirrel Sanctuary {G}

Enchantment
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.
Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
Squirrel Sovereign

Squirrel Sovereign {1}{G}

Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
For rule of the Aldering Forest, Numstail stole the acorn from Nestwind, who stole it from Brankie, who stole it from Lightroot, who stole it from Leafpaw, who stole it from Darkfur . . .
2/2
Squirrel Squatters

Squirrel Squatters {3}{G}{G}

Creature - Squirrel
When Squirrel Squatters enters the battlefield, open an Attraction.
Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Such plush accommodations.
4/4
  • Unfinity 156 442
Squirrel Stack

Squirrel Stack

Artifact - Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Attraction Lights: 2, 3, 6