20472 cards found
Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient {5}{R}{G}

Legendary Creature - Dragon
Flying, haste
Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
4/4
  • Forgotten Realms Commander 50 320
Klement, Death Acolyte

Klement, Death Acolyte {1}{W}{B}

Legendary Creature - Tiefling Cleric
When this creature specializes, create two 2/2 black Zombie creature tokens.
3/3
Related cards: Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Novice Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Klement, Knowledge Acolyte

Klement, Knowledge Acolyte {1}{W}{U}

Legendary Creature - Tiefling Cleric
Vigilance
When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.
3/4
Related cards: Klement, Death Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Novice Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Klement, Life Acolyte

Klement, Life Acolyte {1}{W}{W}

Legendary Creature - Tiefling Cleric
Lifelink
When this creature specializes, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it."
3/3
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Nature Acolyte Klement, Novice Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Klement, Nature Acolyte

Klement, Nature Acolyte {1}{G}{W}

Legendary Creature - Tiefling Cleric
When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.
4/4
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Novice Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Klement, Novice Acolyte

Klement, Novice Acolyte {1}{W}

Legendary Creature - Tiefling Cleric
Specialize {2}
When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1.
2/2
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Klement, Tempest Acolyte

Klement, Tempest Acolyte {1}{R}{W}

Legendary Creature - Tiefling Cleric
Double strike
Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
2/3
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Novice Acolyte
  • Alchemy Horizons: Baldur's Gate
Klothys's Design

Klothys's Design {5}{G}

Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green.
The god of destiny grants her followers vision deeper than sight.
  • Theros Beyond Death
Klothys, God of Destiny

Klothys, God of Destiny {1}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
4/5
Knickknack Ouphe

Knickknack Ouphe {X}{G}

Creature - Ouphe
Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.
When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
1/1
  • Wilds of Eldraine Commander 18 54
Knife

Knife {R}

Artifact - Clue Equipment
As long as it's your turn, equipped creature gets +1/+0 and has first strike.
{2}, Sacrifice Knife: Draw a card.
Equip {2}
Knife and Death

Knife and Death {2}{B}{B}

Sorcery
Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
  • Unfinity 77 363
Knight Exemplar

Knight Exemplar {1}{W}{W}

Creature - Human Knight
First strike
Other Knight creatures you control get +1/+1 and have indestructible.
"If you think you are brave enough to walk the path of honor, follow me into the dragon's den."
2/2
Knight Paladin

Knight Paladin {5}

Artifact - Vehicle
Trample
Rapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.
Crew 1
6/6
  • Warhammer 40,000 Commander 160 160★
Knight Rampager

Knight Rampager {4}{R}

Artifact Creature - Knight
Trample
Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.
When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.
6/5
  • Warhammer 40,000 Commander 80 80★
Knight in _____ Armor

Knight in _____ Armor {1}{W}

Creature - Human Knight Performer
First strike
As this creature enters the battlefield, you may put a name sticker on it.
This creature has protection from names that start with the same letter as a name sticker on it.
The lucky armor stopped lightning and lasers, but sadly, also love.
2/1
  • Unfinity 17 303
Knight of Autumn

Knight of Autumn {1}{G}{W}

Creature - Dryad Knight
When Knight of Autumn enters the battlefield, choose one —
• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.
2/1
Knight of Cliffhaven

Knight of Cliffhaven {1}{W}

Creature - Kor Knight
Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
2/2
Knight of Dawn's Light

Knight of Dawn's Light {1}{W}

Creature - Human Knight
First strike
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn.
"Phyrexians destroyed my village, but they cannot break my hope."
2/2
  • Dominaria United
Knight of Doves

Knight of Doves {2}{W}

Creature - Human Knight
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
So many birds, yet the air was still and empty of song. Part of Syr Damon knew something wasn't right, but it was a far-off worry, unimportant and soon forgotten.
1/3
  • Wilds of Eldraine
Knight of Dusk's Shadow

Knight of Dusk's Shadow {1}{B}

Creature - Human Knight
Menace
Your opponents can't gain life.
{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.
2/2
  • Dominaria United
Knight of Grace

Knight of Grace {1}{W}

Creature - Human Knight
First strike
Hexproof from black
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
A light to pierce the shadows.
2/2
  • Dominaria
Knight of Malice

Knight of Malice {1}{B}

Creature - Human Knight
First strike
Hexproof from white
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
A shadow to swallow the light.
2/2
  • Dominaria
Knight of New Alara

Knight of New Alara {2}{G}{W}

Creature - Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
"I embrace all of Alara, Grixis as much as Bant. Let my former home call me traitor. I do this not for accolades, but because it is right."
2/2
Knight of New Benalia

Knight of New Benalia {1}{W}

Creature - Human Knight
The mage-smiths of New Benalia have perfected the art of blending fine steel and enchanted glass into weapons that are both beautiful and deadly. Only elite knights are entrusted with these martial works of art.
3/1
  • Dominaria