20472 cards found
Key to the Archive

Key to the Archive {4}

Artifact
Key to the Archive enters the battlefield tapped.
When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.
{T}: Add two mana in any combination of colors.
Related cards: Approach of the Second Sun Claim the Firstborn Counterspell Day of Judgment Demonic Tutor Despark Doom Blade Electrolyze Growth Spiral Krosan Grip Lightning Bolt Lightning Helix Putrefy Regrowth Time Warp
  • Alchemy: Innistrad
Key to the City

Key to the City {2}

Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
It would be unfortunate if the key fell into the wrong hands.
Related card: Big Spender
Keymaster Rogue

Keymaster Rogue {3}{U}

Creature - Human Rogue
Keymaster Rogue can't be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
"This one opens the grate outside Zelzo Base. This one is for Ismeri Library. This one is for an invisible door . . . No, I've said too much."
3/2
Kezzerdrix

Kezzerdrix {2}{B}{B}

Creature - Rabbit Beast
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
4/4
Khalni Ambush
Khalni Territory

Khalni Ambush {2}{G}

Instant
Target creature you control fights target creature you don't control.
"The difference between life and death in Ora Ondar is about three seconds of startled screaming."
—Raff Slugeater, goblin shortcutter
Card has other part: Khalni Territory
  • Zendikar Rising
Khalni Garden

Khalni Garden

Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.
{T}: Add {G}.
Related card: Boseiju Pathlighter
Khalni Heart Expedition

Khalni Heart Expedition {1}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Khalni Territory
Khalni Ambush

Khalni Territory

Land
Khalni Territory enters the battlefield tapped.
{T}: Add {G}.
"If you wander into the Khalni Garden without knowing the signs of a scythecat's territory, you're not going to live long enough to learn."
—Raff Slugeater, goblin shortcutter
Card has other part: Khalni Ambush
  • Zendikar Rising
Kharasha Foothills

Kharasha Foothills

Plane - Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.
Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
Kharis & The Beholder

Kharis & The Beholder {1}{G}{G}{W}{W}

Legendary Creature - Dragon Eye Wizard
Flying
When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.)
• If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control.
• If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature.
#sponsored
1/20
  • 2018 Heroes of the Realm
Khenra Charioteer

Khenra Charioteer {1}{R}{G}

Creature - Jackal Warrior
Trample
Other creatures you control have trample.
"We do not swerve."
—Tah-crop charioteer motto
3/3
Khenra Eternal

Khenra Eternal {1}{B}

Creature - Zombie Jackal Warrior
Afflict 1
For many years, servant mummies toiled in the mines to extract lazotep. The emergence of the Eternals revealed the sacred substance's true purpose.
2/2
Khenra Scrapper

Khenra Scrapper {2}{R}

Creature - Jackal Warrior
Menace
You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn.
"There is no tomorrow, so hold nothing back."
2/3
Khenra Spellspear
Gitaxian Spellstalker

Khenra Spellspear {1}{R}

Creature - Jackal Warrior
Trample
Prowess
{3}{U/P}: Transform Khenra Spellspear. Activate only as a sorcery.
2/2
Card has other part: Gitaxian Spellstalker
  • March of the Machine
Kher Keep

Kher Keep

Legendary Land
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"I swear, for every one Prossh devours, three more pop out of a hole somewhere."
—Jaya Ballard
Related card: Kobolds of Kher Keep
Kheru Bloodsucker

Kheru Bloodsucker {2}{B}

Creature - Vampire
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
It stares through the empty, pain-twisted faces of those it has drained.
2/2
  • Khans of Tarkir
Kheru Dreadmaw

Kheru Dreadmaw {4}{B}

Creature - Zombie Crocodile
Defender
{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
Its hunting instincts have long since rotted away. Its hunger, however, remains.
4/4
  • Khans of Tarkir
Kheru Lich Lord

Kheru Lich Lord {3}{B}{G}{U}

Creature - Zombie Wizard
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/4
Kheru Mind-Eater

Kheru Mind-Eater {2}{B}

Creature - Vampire
Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
1/3
Kheru Spellsnatcher

Kheru Spellsnatcher {3}{U}

Creature - Naga Wizard
Morph {4}{U}{U}
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/3
Khod, Etlan Shiis Envoy

Khod, Etlan Shiis Envoy {2}{U}

Legendary Creature - Homarid Warrior
All lands are Islands in addition to their other types.
Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
2/3
Khorvath Brightflame

Khorvath Brightflame {5}{R}

Legendary Creature - Dragon
Partner with Sylvia Brightspear
Flying, haste
Knights your team controls have flying and haste.
3/4
Related card: Sylvia Brightspear
Khorvath's Fury

Khorvath's Fury {4}{R}

Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
  • Battlebond
Khârn the Betrayer

Khârn the Betrayer {3}{R}

Legendary Creature - Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5/1
  • Warhammer 40,000 Commander 79 79★
Kianne, Dean of Substance
Imbraham, Dean of Theory

Kianne, Dean of Substance {2}{G}

Legendary Creature - Elf Druid
{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
{4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
2/2
Card has other part: Imbraham, Dean of Theory