9629 cards found
Woodland Champion

Woodland Champion {1}{G}

Creature - Elf Scout
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
"Every footfall on the forest floor is a heartbeat sending strength into my veins."
2/2
Woodland Guidance

Woodland Guidance {3}{G}

Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control.
Exile Woodland Guidance.
  • Lorwyn
Woodland Investigation

Woodland Investigation {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. It perpetually becomes a Clue artifact in addition to its other types and gains "{2}, Sacrifice this permanent: Draw a card."
  • Alchemy: Murders at Karlov Manor
Woodland Stream

Woodland Stream

Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.
Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.
Woodlot Crawler

Woodlot Crawler {U}{B}

Creature - Insect
Forestwalk
Protection from green
"We learned something from the Simic. Unfortunately for them."
—Nefara, Dimir agent
2/1
  • Dragon's Maze
Woodripper

Woodripper {3}{G}{G}

Creature - Beast
Fading 3
{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4/6
  • Nemesis
Woodvine Elemental

Woodvine Elemental {4}{G}{W}

Creature - Elemental
Trample
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
4/4
  • Conspiracy
Woolly Spider

Woolly Spider {1}{G}{G}

Creature - Spider
Reach
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
"We need not fear the forces of the air; I've yet to see a spider without an appetite."
—Taaveti of Kelsinko, elvish hunter
2/3
Woolly Thoctar

Woolly Thoctar {R}{G}{W}

Creature - Beast
One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.
5/4
Word of Blasting

Word of Blasting {1}{R}

Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Working Stiff

Working Stiff {1}{B}

Creature - Mummy
As Working Stiff enters the battlefield, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Oh, does your nose itch?
2/2
  • Unhinged
Worldheart Phoenix

Worldheart Phoenix {3}{R}

Creature - Phoenix
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
2/2
Worldly Tutor

Worldly Tutor {G}

Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
—Afari, Tales
Worldsoul Colossus

Worldsoul Colossus {X}{G}{W}

Creature - Elemental
Convoke
Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.
0/0
  • Guilds of Ravnica
Worm Harvest

Worm Harvest {2}{B/G}{B/G}{B/G}

Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace
Wormfang Crab

Wormfang Crab {3}{U}

Creature - Nightmare Crab
Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6
  • Judgment
Wormfang Turtle

Wormfang Turtle {2}{U}

Creature - Nightmare Turtle Beast
When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Chainer's admirers keep his dreams alive.
2/4
  • Judgment
Wormhole Serpent

Wormhole Serpent {4}{U}

Creature - Serpent
{3}{U}: Target creature can't be blocked this turn.
After drownings, devourings, and one highly unpleasant algae infestation, unsupervised portal use on campus was banned.
3/5
Related card: Tireless Angler
  • Strixhaven: School of Mages
Wormwood Treefolk

Wormwood Treefolk {3}{G}{G}

Creature - Treefolk
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
4/4
Worn Powerstone

Worn Powerstone {3}

Artifact
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.
"The strange energy source isn't cosmium after all, but some unidentifiable material that has leached cosmium residue from the walls. Could be dangerous. Could change everything."
—Oltec archaeological survey
Worthy Cause

Worthy Cause {W}

Instant
Buyback {2}
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
  • Tempest
Wrangler of the Damned

Wrangler of the Damned {3}{W}{U}

Creature - Human Soldier
Flash
At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
"Unfinished business goes both ways, pal."
1/4
  • Outlaws of Thunder Junction
Wrath of Marit Lage

Wrath of Marit Lage {3}{U}{U}

Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
—Halvor Arenson, Kjeldoran priest
Wreak Havoc

Wreak Havoc {2}{R}{G}

Sorcery
This spell can't be countered.
Destroy target artifact or land.
"Crush them!"
—Borborygmos
  • Guildpact
Wreath of Geists

Wreath of Geists {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Before you travel the woods of Kessig, first get permission from those who died trying.
  • Innistrad