I — (Bolas) Each opponent discards their hand. You draw seven cards. I — (Ugin) Manifest your hand, then draw seven cards. II — (Both) Create a token that's a copy of any Elder Dragon from the Legends expansion. III — (Both) Exile Fate Reforged, then return it to the battlefield (Front face up).
When you planeswalk to this plane and at the beginning of your upkeep, create a Map token. Whenever chaos ensues, draw two cards, then discard two cards. Untap up to three lands.
Trample When you cast this spell, choose a playtest card you own from outside the game. Exile it. You may cast that card as long as it remains exiled. Mana of any type can be spent to cast that spell. (In a sealed event, outside the game is your sideboard.)
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
"Even you have a purpose. Your blood will oil the gears."
Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
After a certain point, it becomes more of a prison than a ride.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery.
Each creature's base power is equal to its printed toughness. Each creature's base toughness is equal to its printed power. Whenever chaos ensues, draw a card from the bottom of your library.