22524 cards found
Arm-Mounted Anchor

Arm-Mounted Anchor {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
  • The Lost Caverns of Ixalan Commander 67 99
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When Armada Wurm enters, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
Armament Corps

Armament Corps {2}{W}{B}{G}

Creature - Human Soldier
When Armament Corps enters, distribute two +1/+1 counters among one or two target creatures you control.
The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.
4/4
Armasaur Guide

Armasaur Guide {4}{W}

Creature - Dinosaur
Vigilance
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
The armasaur was skittish about the lanterns, until it noticed the captivating dance of its shadow along the walls.
4/4
  • Foundations
Armed

Armed {1}{R}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
Armed and Armored

Armed and Armored {1}{W}

Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.
Armed with Proof

Armed with Proof {2}{W}

Enchantment
When Armed with Proof enters, investigate twice.
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
  • Murders at Karlov Manor Commander 9 320
Armguard Familiar

Armguard Familiar {1}{U}

Artifact Creature - Equipment Beast
Ward {2}
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4}
2/1
  • Kamigawa: Neon Dynasty
Armillary Sphere

Armillary Sphere {2}

Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
Arming Gala

Arming Gala {3}{G}{W}

Enchantment
At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
  • Alchemy: New Capenna
Armistice

Armistice {2}{W}

Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying
Armix, Filigree Thrasher

Armix, Filigree Thrasher {2}{B}

Legendary Artifact Creature - Golem
Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner
3/2
Armor Sliver

Armor Sliver {2}{W}

Creature - Sliver
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
Hanna: "We must learn how they protect each other."
Mirri: "After they're done trying to kill us, all right?"
2/2
Armor of Shadows

Armor of Shadows {B}

Instant
Until end of turn, target creature gets +1/+0 and gains indestructible.
"What's softer than silk, stronger than steel, and quieter than thought?"
—Warlock riddle
Armor of Thorns

Armor of Thorns {1}{G}

Enchantment - Aura
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Armorcraft Judge

Armorcraft Judge {3}{G}

Creature - Elf Artificer
When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.
Were she not a judge, she'd win the division herself.
3/3
Armored Armadillo

Armored Armadillo {W}

Creature - Armadillo
Ward {1}
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
"I always wanted to ride a slow cannonball with legs!"
—Kellan
0/4
  • Outlaws of Thunder Junction
Armored Griffin

Armored Griffin {3}{W}

Creature - Griffin
Flying, vigilance
When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.
2/3
Armored Kincaller

Armored Kincaller {2}{G}

Creature - Dinosaur
When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
"She's devoted to protecting her herd. We're just lucky she considers us part of it."
—Huatli
3/3
Armored Pegasus

Armored Pegasus {1}{W}

Creature - Pegasus
Flying
"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."
—Tahli en-Dal, bounty hunter
1/2
Armored Scrapgorger

Armored Scrapgorger {1}{G}

Creature - Phyrexian Beast
Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.
{T}: Add one mana of any color.
Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.
"Eat. Sort. Eat. Sort. Eat."
0/3
  • Phyrexia: All Will Be One
Armored Skyhunter

Armored Skyhunter {3}{W}

Creature - Cat Knight
Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3/3
Armored Whirl Turtle

Armored Whirl Turtle {2}{U}

Creature - Turtle
Not all enormous beasts are quick to anger.
0/5