4093 cards found
Dromoka's Command

Dromoka's Command {G}{W}

Instant
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment of their choice.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
Dromoka, the Eternal

Dromoka, the Eternal {3}{G}{W}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, bolster 2.
"The bane of countless shattered weapons, each a failure to slay her."
—Daghatar the Adamant
5/5
Drooling Groodion

Drooling Groodion {3}{B}{B}{G}

Creature - Beast
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
"The Golgari expand, yes, but I refuse to call their tainted creations 'growth.'"
—Veszka, Selesnya evangel
4/3
Drover of the Swine

Drover of the Swine {2}{W}{B}{G}

Creature - Human Warlock
When Drover of the Swine enters, choose one —
• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.
• Return up to three target Boar creature cards with different names from your graveyard to the battlefield.
5/5
Related cards: First Little Pig Second Little Pig Third Little Pig
  • Alchemy: Wilds of Eldraine
Drown in Filth

Drown in Filth {B}{G}

Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
The rot farmer's first rite of passage is to craft a pair of work stilts.
Drown in the Loch

Drown in the Loch {U}{B}

Instant
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Dryad Militant

Dryad Militant {G/W}

Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
"Once, my guild welcomed outsiders. Too many preyed on our generosity, mistaking it for weakness. No more."
2/1
Dueling Grounds

Dueling Grounds {1}{G}{W}

Enchantment
No more than one creature can attack each combat.
No more than one creature can block each combat.
"You think you can stop me?" hissed Tsabo. "I think I can kill you," replied Gerrard.
  • Invasion
Duergar Assailant

Duergar Assailant {R/W}

Creature - Dwarf Soldier
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled.
1/1
  • Eventide
Duergar Hedge-Mage

Duergar Hedge-Mage {2}{R/W}

Creature - Dwarf Shaman
When Duergar Hedge-Mage enters, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters, if you control two or more Plains, you may destroy target enchantment.
2/2
Duergar Mine-Captain

Duergar Mine-Captain {2}{R/W}

Creature - Dwarf Soldier
{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn.
Duergars are prodigious workers with long memories. Some still fulfill intricately detailed orders given decades, if not centuries, before.
2/1
  • Eventide
Duggan, Private Detective

Duggan, Private Detective {2}{G}{U}

Legendary Creature - Human Detective
Duggan's power and toughness are each equal to the number of cards in your hand.
Whenever Duggan enters or attacks, investigate.
The Most Important Punch in History{1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once.
*/*
Duke Ulder Ravengard

Duke Ulder Ravengard {4}{R}{W}

Legendary Creature - Human Noble Soldier
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn.
5/5
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 272 420 531
Dune-Brood Nephilim

Dune-Brood Nephilim {B}{R}{G}{W}

Creature - Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
When it awoke, it spawned nameless thousands to herald its arrival.
3/3
Duneblast

Duneblast {4}{W}{B}{G}

Sorcery
Choose up to one creature. Destroy the rest.
The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.
Dungeon Master

Dungeon Master {2}{W}{U}

Legendary Planeswalker - Dungeon Master
[+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
[+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
[–6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Loyalty:
1d4+1
  • 2016 Heroes of the Realm
Duskana, the Rage Mother

Duskana, the Rage Mother {2}{R}{G}{W}

Legendary Creature - Bear
When Duskana, the Rage Mother enters, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
"A pale bear shall herald the rise of the old gods."
—Gruul prophecy
5/5
  • Murders at Karlov Manor Commander 5 312
Duskmantle Guildmage

Duskmantle Guildmage {U}{B}

Creature - Human Wizard
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
{2}{U}{B}: Target player mills two cards.
2/2
  • Gatecrash
Duskmantle Seer

Duskmantle Seer {2}{U}{B}

Creature - Vampire Wizard
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
4/4
Dynaheir, Invoker Adept

Dynaheir, Invoker Adept {1}{U}{R}{W}

Legendary Creature - Human Wizard
Haste
You may activate abilities of other creatures you control as though those creatures had haste.
{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
4/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 273 421 532
Earthlink

Earthlink {3}{B}{R}{G}

Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Ebony Treefolk

Ebony Treefolk {1}{B}{G}

Creature - Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.
3/3
  • Apocalypse
Ecstatic Electromancer

Ecstatic Electromancer {1}{U/R}{U/R}

Creature - Goblin Wizard
Prowess
Whenever Ecstatic Electromancer enters or attacks, you may discard a card. If you do, draw a card.
Her theories are grounded. Her experiments are not.
2/3
  • Ravnica: Clue Edition
Edgar Markov

Edgar Markov {3}{R}{W}{B}

Legendary Creature - Vampire Knight
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
4/4
Edgar Markov's Coffin
Edgar, Charmed Groom

Edgar Markov's Coffin

Legendary Artifact
(Color indicator: Edgar Markov's Coffin is white and black)
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Card has other part: Edgar, Charmed Groom