1179 cards found
Spawning Pod

Spawning Pod {2}{G}

Artifact
{1}, {T}, Sacrifice a creature: Seek a creature card with mana value equal to 1 plus the sacrificed creature's mana value and put that card onto the battlefield. That creature is a Phyrexian in addition to its other types. Activate only as a sorcery.
  • Alchemy: Phyrexia
Speakeasy Server (Alchemy)

Speakeasy Server (Alchemy) {4}{W}

Creature - Bird Citizen
Flying
When Speakeasy Server enters, you gain 1 life for each creature you control.
"Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow."
3/3
Related card: Speakeasy Server
  • Streets of New Capenna
Spectral Binding (Alchemy)
Binding Geist (Alchemy)

Spectral Binding (Alchemy)

Enchantment - Aura
(Color indicator: Spectral Binding (Alchemy) is blue)
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Card has other part: Binding Geist (Alchemy)
Related card: Spectral Binding
  • Innistrad: Crimson Vow
Spectrox Mines

Spectrox Mines

Plane - Androzani Minor
When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.
Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.
  • Doctor Who
Spell Satchel (Alchemy)

Spell Satchel (Alchemy) {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{2}, {T}, Remove two book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel
  • Strixhaven: School of Mages
Spellchain Scatter

Spellchain Scatter {R}

Instant
Kicker {U}
When you next cast an instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.
  • Alchemy: Dominaria
Spelldrain Assassin

Spelldrain Assassin {U}{B}{R}

Creature - Vampire Assassin
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.
3/3
  • Alchemy: New Capenna
Split the Spoils (Alchemy)

Split the Spoils (Alchemy) {1}{G}

Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Related card: Split the Spoils
  • Alchemy Horizons: Baldur's Gate
Splitting the Powerstone (Alchemy)

Splitting the Powerstone (Alchemy) {2}{U}

Instant
As an additional cost to cast this spell, sacrifice an artifact.
Create two tapped Powerstone tokens.
Draw a card.
Related card: Splitting the Powerstone
  • The Brothers' War
Spotlight Falcon

Spotlight Falcon {2}{W}{W}

Artifact Creature - Bird
As an additional cost to cast this spell, you may collect evidence 5.
Flying
When Spotlight Falcon enters, if evidence was collected, conjure a card named Spotlight Falcon into your hand.
4/3
  • Alchemy: Murders at Karlov Manor
Sprouting Goblin (Alchemy)

Sprouting Goblin (Alchemy) {1}{R}

Creature - Goblin Druid
Kicker {G}
When Sprouting Goblin enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
{T}, Sacrifice a land: Draw a card.
2/2
Related card: Sprouting Goblin
  • Dominaria United
Sproutwatch Dryad

Sproutwatch Dryad {1}{G}{G}

Creature - Dryad
At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
  • Alchemy: Murders at Karlov Manor
Squee

Squee

Vanguard
Your opponents play with their hands revealed.
The smartest—and only—goblin cabin boy aboard the Weatherlight, Squee has learned that intelligence and common sense are very different things. This matters little, however, since he has neither. Fortunately, he doesn't know what he's missing.
Hand size bonus: +3
Life bonus: -4
  • Vanguard Series
Squee, Goblin Nabob Avatar

Squee, Goblin Nabob Avatar

Vanguard
{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn.
Hand size bonus: +3
Life bonus: -4
  • Magic Online Avatars
Stairs to Infinity

Stairs to Infinity

Plane - Xerex
Players have no maximum hand size.
Whenever you roll the planar die, draw a card.
Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
Stalking Tiger Avatar

Stalking Tiger Avatar

Vanguard
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card.
Hand size bonus: +0
Life bonus: +2
  • Magic Online Avatars
Stalwart Realmwarden

Stalwart Realmwarden {1}{W}{W}

Creature - Human Soldier
First strike, Lifelink
When Stalwart Realmwarden enters, the next noncreature spell target opponent casts costs {2} more to cast.
2/2
  • Alchemy: Outlaws of Thunder Junction
Stalwart Speartail

Stalwart Speartail {1}{R}{G}

Creature - Dinosaur
Enrage — Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1.
Whenever Stalwart Speartail attacks, you may pay {3}. When you do, Stalwart Speartail deals 1 damage to each creature and each planeswalker.
4/4
  • Alchemy: Ixalan
Starke

Starke

Vanguard
At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.
Starke believes in situational ethics—the situation determines the ethics. He's switched sides so often that he has become everyone's ally yet no one's friend. This former merchant of Rath accompanies the Weatherlight crew on their journey to his home world.
Hand size bonus: +0
Life bonus: -2
  • Vanguard Series
Static Discharge

Static Discharge {1}{R}

Sorcery
Starting intensity 3
Static Discharge deals damage equal to its intensity to any target. Then cards you own named Static Discharge intensify by 1.
  • Jumpstart: Historic Horizons
Steadfast Unicorn (Alchemy)

Steadfast Unicorn (Alchemy) {W}

Creature - Unicorn
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1/2
Related card: Steadfast Unicorn
  • Alchemy Horizons: Baldur's Gate
Steady Tortoise

Steady Tortoise {4}{G}

Creature - Turtle
Ward {2}
Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.
3/3
Card has other part: Harried Dash
  • Alchemy: Wilds of Eldraine
Stensia

Stensia

Plane - Innistrad
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.
Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
Stimulus Package (Alchemy)

Stimulus Package (Alchemy) {2}{R}{G}

Enchantment
When Stimulus Package enters, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Related card: Stimulus Package
  • Streets of New Capenna
Stitched Assistant (Alchemy)

Stitched Assistant (Alchemy) {1}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
2/1
Related card: Stitched Assistant
  • Innistrad: Crimson Vow