4058 cards found
Elturel Survivors

Elturel Survivors {3}{R}

Creature - Tiefling Peasant
Trample, myriad
As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.
They fought with the desperate courage of those who have nothing left to lose.
0/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 172 581
Elusen, the Giving

Elusen, the Giving {R}{G}{W}{U}

Legendary Creature - Angel Advisor
Flying, vigilance, lifelink, haste
At the beginning of your second main phase, the player to your left gains control of Elusen, the Giving.
Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens.
4/4
  • 2022 Heroes of the Realm
Elven Bow (Alchemy)

Elven Bow (Alchemy) {G}

Artifact - Equipment
When Elven Bow enters, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow
  • Kaldheim
Elven Fortress

Elven Fortress {G}

Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.
Elvish Healer

Elvish Healer {2}{W}

Creature - Elf Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
"The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair."
—Laina of the Elvish Council
1/2
  • Ice Age
Elvish House Party

Elvish House Party {4}{G}{G}

Creature - Elf Rogue
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
The party was going strong for nearly an hour past midnight—then all of a sudden it just petered out.
*/*
  • Unhinged
Elvish Impersonators

Elvish Impersonators {3}{G}

Creature - Elves
As Elvish Impersonators enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
"Uh-hunh."
*/*
Elvish Scout

Elvish Scout {G}

Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.
1/1
Embrace My Diabolical Vision

Embrace My Diabolical Vision

Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
"My vision is for the good of everyone. Mostly me."
  • Archenemy Schemes
Emcee

Emcee {2}{W}

Creature - Human Rogue
Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
The ogre appealed the match loss and got it downgraded to a warning.
0/1
Emerald Collector

Emerald Collector {1}{U}

Creature - Human Pirate
Whenever Emerald Collector deals combat damage to a player, draw a card.
When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.
{2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn.
1/2
Related card: Mox Emerald
  • Alchemy: Outlaws of Thunder Junction
Emerald Dragon

Emerald Dragon {4}{G}{G}

Creature - Dragon
Flying, trample
Emerald dragons hate prying eyes, and they have a host of ways to deter them.
4/4
Card has other part: Dissonant Wave
Related card: Emerald Dragon (Alchemy)
Emerald Dragon (Alchemy)

Emerald Dragon (Alchemy) {4}{G}{G}

Creature - Dragon
Flying, ward {2}
4/4
Card has other part: Dissonant Wave (Alchemy)
Related card: Emerald Dragon
  • Alchemy Horizons: Baldur's Gate
Emerald Dragonfly

Emerald Dragonfly {1}{G}

Creature - Insect
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling, / darting in to strike, and then / gone just as you blink."
—"Dragonfly Haiku," poet unknown
1/1
Emissary's Ploy

Emissary's Ploy

Conspiracy
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
  • Conspiracy: Take the Crown
Emmara, Voice of the Conclave

Emmara, Voice of the Conclave {1}{G}{W}

Legendary Creature - Elf Cleric
Convoke
When Emmara, Voice of the Conclave enters, draft a card from Emmara, Voice of the Conclave's spellbook.
2/3
Related cards: Ancient Imperiosaur Conclave Tribunal Knight-Errant of Eos Loxodon Restorer March of the Multitudes Nissa's Expedition Overwhelm Triplicate Spirits Venerated Loxodon
  • Alchemy: Murders at Karlov Manor
Emperor Apatzec Intli IV

Emperor Apatzec Intli IV {R}{G}{W}

Legendary Creature - Human Noble
Whenever another creature enters under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card.
3/4
  • Alchemy: Outlaws of Thunder Junction
Emporium Thopterist

Emporium Thopterist {1}{U}

Creature - Vedalken Artificer
Thopters you control get +2/+0.
At the beginning of your upkeep, conjure a card named Ornithopter into your hand.
1/1
Related card: Ornithopter
  • Alchemy: Murders at Karlov Manor
Empty City Ruse

Empty City Ruse {W}

Sorcery
Target opponent skips all combat phases of their next turn.
Out of time and options, Kongming was forced to bluff at Xicheng. He tricked an army of 150,000 Wei by leaving the city gates open and calmly playing the zither.
  • Portal Three Kingdoms
Emrakul and Chatterfang

Emrakul and Chatterfang {8}{G}{G}{G}

Legendary Creature - Eldrazi Squirrel
Devoid (This card has no color.)
Flying, Trample, Forestwalk, protection from non-Squirrels
When you cast Emrakul and Chatterfang, create 15 1/1 green Eldrazi Squirrel Scion creature tokens with "Sacrifice this creature: Add {G} or {B}".
15/15
  • Unknown Event
Enchanted Being

Enchanted Being {1}{W}{W}

Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2/2
  • Legends
Enchanted Prairie

Enchanted Prairie

Enchantment Land
Enchanted Prairie enters tapped.
{T}: Add {W} or {U}.
Enchantmentize

Enchantmentize {3}{U}

Enchantment - Aura
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Endless Corridor

Endless Corridor {1}{W}

Enchantment - Room
When you unlock this door, conjure a duplicate of this card into your hand. When you do, target creature you control gains first strike until end of turn.
Card has other part: Solitary Study
  • Alchemy: Duskmourn
Enduring Friendship

Enduring Friendship {U}{R}

Enchantment Creature - Otter Glimmer
Double team
Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn.
When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
2/1
  • Alchemy: Duskmourn