14494 cards found
Primal Empathy

Primal Empathy {1}{G}{U}

Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
"From this day forward, we confront this world together, lifting each other up."
Primal Growth

Primal Growth {2}{G}

Sorcery
Kicker—Sacrifice a creature.
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Primal Might

Primal Might {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.
Primal Order

Primal Order {2}{G}{G}

Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
"My sorrow: to dream of simple times, and wake in mine . . . ."
—Ola DaRiol, "Regrets"
Related card: Apocalypse Chime
Primal Plasma

Primal Plasma {3}{U}

Creature - Elemental Shapeshifter
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.
*/*
Related card: Primal Clay
Primal Rage

Primal Rage {1}{G}

Enchantment
Creatures you control have trample.
Primal Vigor

Primal Vigor {4}{G}

Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Primaris Chaplain

Primaris Chaplain {2}{W}{B}

Creature - Astartes Cleric
Battle cry
Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn.
Every kill is a sacrament of the Emperor's glory.
3/3
  • Warhammer 40,000 Commander 137 137★
Primaris Eliminator

Primaris Eliminator {4}{B}

Creature - Astartes Warrior
When Primaris Eliminator enters the battlefield, choose one —
• Executioner Round — Destroy target creature.
• Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
3/2
  • Warhammer 40,000 Commander 50 50★
Prime Minister's Cabinet Room

Prime Minister's Cabinet Room

Plane - Earth
At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.
Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
  • Doctor Who
Prime Speaker Zegana

Prime Speaker Zegana {2}{G}{G}{U}{U}

Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1/1
Primeval Bounty

Primeval Bounty {5}{G}

Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land enters the battlefield under your control, you gain 3 life.
Primeval Force

Primeval Force {2}{G}{G}{G}

Creature - Elemental
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.
8/8
Primeval Herald

Primeval Herald {3}{G}

Creature - Elf Scout
Trample
Whenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When they call, nature answers.
3/1
  • Jumpstart 2022
Primeval Protector

Primeval Protector {10}{G}

Creature - Avatar
This spell costs {1} less to cast for each creature your opponents control.
When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
The earth shook in support of their cause, offering a champion of its own.
10/10
Primeval Shambler

Primeval Shambler {4}{B}

Creature - Horror Mercenary
{B}: Primeval Shambler gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
3/3
Primeval Spawn

Primeval Spawn {5}{W}{U}{B}{R}{G}

Creature - Avatar
If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
10/10
  • Dominaria United Commander 13 89
Primeval Titan

Primeval Titan {4}{G}{G}

Creature - Giant
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
6/6
Primevals' Glorious Rebirth

Primevals' Glorious Rebirth {5}{W}{B}

Legendary Sorcery
Return all legendary permanent cards from your graveyard to the battlefield.
Centuries ago, five dragons conquered death to rule the living.
Primitive Justice

Primitive Justice {1}{R}

Sorcery
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
Primordial Hydra

Primordial Hydra {X}{G}{G}

Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
Primordial Mist

Primordial Mist {4}{U}

Enchantment
At the beginning of your end step, you may manifest the top card of your library.
Exile a face-down permanent you control face up: You may play that card this turn.
Primordial Ooze

Primordial Ooze {R}

Creature - Ooze
Primordial Ooze attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
1/1
Primordial Sage

Primordial Sage {4}{G}{G}

Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.
4/5
Prince of Thralls

Prince of Thralls {4}{U}{B}{B}{R}

Creature - Demon
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
"Rise from the dead and kneel to your lord."
7/7
Related card: Demon's Herald