13024 cards found
Satyr Nyx-Smith

Satyr Nyx-Smith {2}{R}

Creature - Satyr Shaman
Haste
Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste.
2/1
  • Born of the Gods
Satyr Piper

Satyr Piper {2}{G}

Creature - Satyr Rogue
{3}{G}: Target creature must be blocked this turn if able.
"When I asked my commander the reward for killing that prancing nuisance, he told me, 'None! I want to kill him myself!'"
—Phrogas, soldier of Akros
2/1
  • Theros
Satyr Rambler

Satyr Rambler {1}{R}

Creature - Satyr
Trample
A satyr is bound by nothing—not home, not family, not loyalty.
2/1
  • Theros
Satyr Wayfinder

Satyr Wayfinder {1}{G}

Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
1/1
Satyr's Cunning

Satyr's Cunning {R}

Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."
Escape — {2}{R}, Exile two other cards from your graveyard.
It's hard to keep a satyr down, even in the Underworld.
  • Theros Beyond Death
Sauroform Hybrid

Sauroform Hybrid {1}{G}

Creature - Human Lizard Warrior
{4}{G}{G}: Adapt 4.
"Within each of us, the potential for great power waits to be released."
—Zija, Simic mutationist
2/2
Sauté

Sauté {1}{R}{R}

Instant
Sauté deals 3½ damage to any target.
"Selecting the proper beeble is the key to a good sauté. The pinker the fur and the heartier the yelp, the more succulent the beeble will be when you pop it in your mouth."
—Asmoranomardicadaistinaculdacar, The Underworld Cookbook
  • Unhinged
Savaen Elves

Savaen Elves {G}

Creature - Elf
{G}{G}, {T}: Destroy target Aura attached to a land.
"Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?"
—Sidaine of Savaen
1/1
  • The Dark
Savage Alliance

Savage Alliance {2}{R}

Instant
Escalate {1}
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.
  • Eldritch Moon
Savage Beating

Savage Beating {3}{R}{R}

Instant
Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R}
  • Commander Masters 252 548
  • Darksteel
Savage Conception

Savage Conception {3}{G}{G}

Sorcery
Create a 3/3 green Beast creature token.
Retrace
Some beasts are born not of a mother, but of magic.
  • Eventide
Savage Firecat

Savage Firecat {3}{R}{R}

Creature - Elemental Cat
Trample
Savage Firecat enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
0/0
  • Odyssey
Savage Gorilla

Savage Gorilla {4}{G}

Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians.
3/3
  • Apocalypse
Savage Hunger

Savage Hunger {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2}
  • Shards of Alara
Savage Lands

Savage Lands

Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Savage Offensive

Savage Offensive {1}{R}

Sorcery
Kicker {G}
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
  • Invasion
Savage Order

Savage Order {2}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
"Well... it's a superpredator."
—Billy Brennan
  • Jurassic World Collection 6 32
Savage Packmate
Child of the Pack

Savage Packmate

Creature - Werewolf
(Color indicator: Savage Packmate is red and green)
Trample
Other creatures you control get +1/+0.
Nightbound
Her claws are another matter.
5/5
Card has other part: Child of the Pack
Savage Punch

Savage Punch {1}{G}

Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Savage Silhouette

Savage Silhouette {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
Some elves believe that their survival instincts are born of many cycles of reincarnation.
  • Zendikar
Savage Smash

Savage Smash {1}{R}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
A Gruul berserker is never unarmed.
  • Ravnica Allegiance
Savage Stomp

Savage Stomp {2}{G}

Sorcery
This spell costs {2} less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
Related card: Wingbane Vantasaur
Savage Summoning

Savage Summoning {G}

Instant
This spell can't be countered.
The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
  • Magic 2014
Savage Surge

Savage Surge {1}{G}

Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
"I thought its back was turned!"
"A centaur has two backs!"
Savage Swipe

Savage Swipe {G}

Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control.
Nine generations of metalworking skill are no match for nine hundred pounds of rage.