13158 cards found
Ruxa, Patient Professor

Ruxa, Patient Professor {2}{G}{G}

Legendary Creature - Bear Druid
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
4/4
Ryan Sinclair

Ryan Sinclair {2}{R}

Legendary Creature - Human
Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
Doctor's companion
2/2
Rysorian Badger

Rysorian Badger {2}{G}

Creature - Badger
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
2/2
Related card: Apocalypse Chime
  • Homelands
Ryusei, the Falling Star

Ryusei, the Falling Star {5}{R}

Legendary Creature - Dragon Spirit
Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
5/5
S.N.O.T.

S.N.O.T. {G}

Creature - Ooze
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*²/*²
  • Unhinged
Saber Ants

Saber Ants {3}{G}

Creature - Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
They stay on the battlefield only long enough to consume the losers.
2/3
Saberclaw Golem

Saberclaw Golem {5}

Artifact Creature - Golem
{R}: Saberclaw Golem gains first strike until end of turn.
The warriors of the Blade Tribe charged the golem, twenty strong. They returned numbering ten . . . and a half.
4/2
  • Scars of Mirrodin
Sabertooth Alley Cat

Sabertooth Alley Cat {1}{R}{R}

Creature - Cat
Sabertooth Alley Cat attacks each combat if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
It has eight lives' worth of hunger to satisfy.
2/1
  • Ravnica: City of Guilds
Sabertooth Cobra

Sabertooth Cobra {2}{G}

Creature - Snake
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step.
2/2
Sabertooth Mauler

Sabertooth Mauler {3}{G}

Creature - Cat
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
"I hope the idiot who introduced these creatures to the jungle was their first meal."
—Opar, veteran guide
3/3
Related card: Loose in the Park
  • Core Set 2021
Sabertooth Outrider

Sabertooth Outrider {3}{R}

Creature - Human Warrior
Trample
Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.
4/2
  • Dragons of Tarkir
Sabertooth Wyvern

Sabertooth Wyvern {4}{R}

Creature - Drake
Flying, first strike
Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.
3/2
Sabretooth Tiger

Sabretooth Tiger {2}{R}

Creature - Cat
First strike
To a sabretooth, all men are mice.
2/1
Sacellum Archers

Sacellum Archers {2}{G}

Creature - Elf Archer
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy."
2/3
  • Conflux
Sacellum Godspeaker

Sacellum Godspeaker {2}{G}

Creature - Elf Druid
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way.
Her connection to the gargantuans puts her in line to become Anima, a sacred but daunting duty.
2/2
  • Shards of Alara
Sachi, Daughter of Seshiro

Sachi, Daughter of Seshiro {2}{G}{G}

Legendary Creature - Snake Shaman
Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G}."
"The warriors deal in poison and fangs. We shamans remember why our ancestors crawled with their bellies to the earth."
1/3
  • Champions of Kamigawa
Sacred Armory

Sacred Armory {2}

Artifact
{2}: Target creature gets +1/+0 until end of turn.
Arrive for worship. Leave for war.
  • Magic 2015
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"You will not be trained here. You will be forged."
—Commander Yaszen
Sacred Peaks

Sacred Peaks

Land - Mountain Plains
({T}: Add {R} or {W}.)
Sacred Peaks enters the battlefield tapped.
Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
Sacred Prey

Sacred Prey {G}

Creature - Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
1/1
  • Mercadian Masques
Sacred White Deer

Sacred White Deer {1}{G}

Creature - Elk
{3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker.
The pale deer are believed to have lived a thousand years, the pure white five hundred more. Those who seek them would gladly wander the wilds forever for the merest glimpse of these sacred beings.
2/2
Sacred Wolf

Sacred Wolf {2}{G}

Creature - Wolf
Hexproof
"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
—Aref the Hunter
3/1
Saddle of the Cavalier

Saddle of the Cavalier {2}{G}

Artifact - Equipment
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.
Equip {3}
". . . and I will need an equally righteous but slightly smaller saddle for my space hamster companion."
—Minsc, beloved ranger
  • Commander Legends: Battle for Baldur's Gate
Saddleback Lagac

Saddleback Lagac {3}{G}

Creature - Lizard
When Saddleback Lagac enters the battlefield, support 2.
"A good lagac will carry you through thick and thin. A bad one . . . well, it's a tasty dinner."
—Raff Slugeater, goblin shortcutter
3/1
Saddled Rimestag

Saddled Rimestag {1}{G}

Snow Creature - Elk
Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
Horns of hoarfrost grow every night, gleam at dawn, and melt by dusk.
2/2
  • Modern Horizons