5513 cards found
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Courageous Resolve

Courageous Resolve {2}{W}

Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
  • Tales of Middle-earth Commander 506 550
Court of Ambition

Court of Ambition {2}{B}{B}

Enchantment
When Court of Ambition enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Court of Ardenvale

Court of Ardenvale {2}{W}{W}

Enchantment
When Court of Ardenvale enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
  • Wilds of Eldraine Commander 21 29
Court of Bounty

Court of Bounty {2}{G}{G}

Enchantment
When Court of Bounty enters, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Court of Cunning

Court of Cunning {1}{U}{U}

Enchantment
When Court of Cunning enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.
Court of Embereth

Court of Embereth {2}{R}{R}

Enchantment
When Court of Embereth enters, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
  • Wilds of Eldraine Commander 24 32
Court of Garenbrig

Court of Garenbrig {1}{G}{G}

Enchantment
When Court of Garenbrig enters, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
  • Wilds of Eldraine Commander 25 33
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When Court of Grace enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Court of Ire

Court of Ire {3}{R}{R}

Enchantment
When Court of Ire enters, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Court of Locthwain

Court of Locthwain {2}{B}{B}

Enchantment
When Court of Locthwain enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
  • Wilds of Eldraine Commander 23 31
Court of Vantress

Court of Vantress {2}{U}{U}

Enchantment
When Court of Vantress enters, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
  • Wilds of Eldraine Commander 22 30
Cover of Darkness

Cover of Darkness {1}{B}

Enchantment
As Cover of Darkness enters, choose a creature type.
Creatures of the chosen type have fear.
An Assassin has no weapon as deadly and no ally as dependable as the shroud of night.
Covert Technician

Covert Technician {2}{U}

Artifact Creature - Human Ninja
Ninjutsu {1}{U}
Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
2/4
  • Kamigawa: Neon Dynasty 49 332
Coveted Falcon

Coveted Falcon {1}{U}{U}

Artifact Creature - Bird
Flying
Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.
Disguise {1}{U}
When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
1/4
  • Murders at Karlov Manor Promos 48p 48s
  • Murders at Karlov Manor 48 393
Coveted Prize

Coveted Prize {4}{B}

Sorcery
This spell costs {1} less to cast for each creature in your party.
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Coward

Coward {1}{R}

Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Card has other part: Killer
  • Doctor Who 77a 682a
Crabomination

Crabomination {4}{B}{B}

Creature - Crab Demon
Emerge from artifact {5}{B}{B}
When Crabomination enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
5/5
Crack in Time

Crack in Time {3}{W}

Enchantment
Vanishing 3
When Crack in Time enters and at the beginning of your first main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Crackle with Power

Crackle with Power {X}{X}{X}{R}{R}

Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
Related card: Kayla's Kindling
Crackling Drake

Crackling Drake {U}{U}{R}{R}

Creature - Drake
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters, draw a card.
*/4
Crackling Spellslinger

Crackling Spellslinger {3}{R}{R}

Creature - Human Wizard
Flash
When Crackling Spellslinger enters, if you cast it, the next instant or sorcery spell you cast this turn has storm.
2/2
  • Outlaws of Thunder Junction Commander 25 61
Cragcrown Pathway
Timbercrown Pathway

Cragcrown Pathway

Land
{T}: Add {R}.
Card has other part: Timbercrown Pathway
Cragplate Baloth

Cragplate Baloth {5}{G}{G}

Creature - Beast
Kicker {2}{G}
This spell can't be countered.
Hexproof, haste
If Cragplate Baloth was kicked, it enters with four +1/+1 counters on it.
6/6
Crash the Party

Crash the Party {5}{G}

Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.