6095 cards found
Coastal Piracy

Coastal Piracy {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
Coastal Tower

Coastal Tower

Land
This land enters tapped.
{T}: Add {W} or {U}.
A beacon in the night, a dream in the fog.
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
"Hup, two, three, four,
Dunno how to count no more."
Cockatrice

Cockatrice {3}{G}{G}

Creature - Cockatrice
Flying
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
Cocoon

Cocoon {G}

Enchantment - Aura
Enchant creature you control
When this Aura enters, tap enchanted creature and put three pupa counters on this Aura.
Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Codex Shredder

Codex Shredder {1}

Artifact
{T}: Target player mills a card.
{5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
Codie, Vociferous Codex

Codie, Vociferous Codex {3}

Legendary Artifact Creature - Book Construct
You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4
Coercion

Coercion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Of all I that I have lost, I miss my mind the most."
Coercive Portal

Coercive Portal {4}

Artifact
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Coffin Purge

Coffin Purge {B}

Instant
Exile target card from a graveyard.
Flashback {B}
Coffin Queen

Coffin Queen {2}{B}

Creature - Zombie Wizard
You may choose not to untap this creature during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
1/1
Cogmentor

Cogmentor {1}

Artifact Creature - Gnome Rigger
Flying
{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
"Cogs on cats / Cogs on dogs / Cogs on hats / And cogs on cogs."
—Song of the Cogmentor
1/1
  • Unstable
Coil and Catch

Coil and Catch {3}{U}

Instant - Omen
Draw three cards, then discard a card.
Card has other part: Marang River Regent
  • Tarkir: Dragonstorm 51b 378b
  • Tarkir: Dragonstorm Promos 51pb 51sb
Coiling Oracle

Coiling Oracle {G}{U}

Creature - Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Members of the Simic Combine adapt themselves to suit whatever role they feel drawn to.
1/1
Coiling Rebirth

Coiling Rebirth {3}{B}{B}

Sorcery
Gift a card
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
  • Bloomburrow Promos 86p 86s
  • Bloomburrow 86 309
Collected Company

Collected Company {3}{G}

Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Survivors who stay together, slay together.
Collective Brutality

Collective Brutality {1}{B}

Sorcery
Escalate—Discard a card.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Collective Defiance

Collective Defiance {1}{R}{R}

Sorcery
Escalate {1}
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Collective Inferno

Collective Inferno {3}{R}{R}

Enchantment
Convoke
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Collective Unconscious

Collective Unconscious {4}{G}{G}

Sorcery
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
Collective Voyage

Collective Voyage {G}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Collector Ouphe

Collector Ouphe {1}{G}

Creature - Ouphe
Activated abilities of artifacts can't be activated.
"He steals power from treasure after treasure, and what does it do for the ouphe? Nothing."
—Jhoira
2/2
Collector Protector

Collector Protector {3}{W}{W}

Creature - Human Gamer
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or this creature this turn.
"Here—have a Mudhole."
2/5
  • Unhinged
Colorstorm Stallion

Colorstorm Stallion {1}{U}{R}

Creature - Elemental Horse
Ward {1}, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
3/3
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
Related cards: Colossal Chorus Then, Dreadmaws Ate Everyone