2369 cards found
High Alert

High Alert {1}{W}{U}

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
High Fae Prankster

High Fae Prankster {2}{U}{B}

Creature - Faerie Rogue
Flying, deathtouch
When High Fae Prankster enters, choose up to one —
• Perpetually exchange target creature's base power with another target creature's base power.
• High Fae Prankster perpetually has base power and toughness 4/1.
1/4
  • Alchemy: Wilds of Eldraine
Highland Forest

Highland Forest

Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters tapped.
"Tread carefully! The last time I walked this path, half the snowdrifts were, in fact, sleeping trolls. I've never run so fast in my life!"
—Iskene, Kannah storyteller
Highland Weald

Highland Weald

Snow Land
Highland Weald enters tapped.
{T}: Add {R} or {G}.
"Our noble land, enslaved by Rime,
Is it our fate to freeze through time?
If this be true, oh wicked crime."
—The Dynasty of Winter Kings
  • Coldsnap
Hindering Light

Hindering Light {W}{U}

Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
Centuries of careful practice have elevated the casting of protective spells to an art form. What little offensive magic remains on Bant stands little chance of breaching them.
Hooded Kavu

Hooded Kavu {2}{R}

Creature - Kavu
{B}: Hooded Kavu gains fear until end of turn.
The spread of its hood eclipses all hope.
2/2
  • Invasion
Horizon Canopy

Horizon Canopy

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.
Horned Cheetah

Horned Cheetah {2}{G}{W}

Creature - Cat
Whenever Horned Cheetah deals damage, you gain that much life.
"I think she wants us to eat it," said Squee, staring at the oily carcass the cheetah had dragged to their fire.
2/2
  • Invasion
Horned Kavu

Horned Kavu {R}{G}

Creature - Kavu
When Horned Kavu enters, return a red or green creature you control to its owner's hand.
"That didn't happen naturally," said Multani. "Rath's overlay is interfering with the Aether itself."
3/4
  • Planeshift
Horrid Shadowspinner

Horrid Shadowspinner {1}{U}{B}

Creature - Horror
Lifelink
Whenever Horrid Shadowspinner attacks, you may draw cards equal to its power. If you do, discard that many cards.
"The daylight's done, the nightmare's spun. It crawls off the loom, and into your room."
—Kithkin children's rhyme
2/3
  • Modern Horizons 3
Horror of the Dim

Horror of the Dim {4}{B}

Creature - Horror
{U}: Horror of the Dim gains hexproof until end of turn.
"Lesser minds can scarcely imagine such a marriage of necromancy and mind magic."
—Strava, Dimir mage
3/4
  • Gatecrash
Hostage Taker

Hostage Taker {2}{U}{B}

Creature - Human Pirate
When Hostage Taker enters, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Hot Fix

Hot Fix {4}{W}{U}

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
House Guildmage

House Guildmage {U}{B}

Creature - Human Wizard
{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step.
{2}{B}, {T}: Surveil 2.
2/2
  • Guilds of Ravnica
Huatli's Raptor

Huatli's Raptor {G}{W}

Creature - Dinosaur
Vigilance
When Huatli's Raptor enters, proliferate.
The essence of Ixalan was never far from Huatli's heart.
2/3
  • War of the Spark
Huatli, Radiant Champion

Huatli, Radiant Champion {2}{G}{W}

Legendary Planeswalker - Huatli
[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
[–1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
[–8]: You get an emblem with "Whenever a creature you control enters, you may draw a card."
Loyalty:
3
Huatli, the Sun's Heart

Huatli, the Sun's Heart {2}{G/W}

Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.
[–3]: You gain life equal to the greatest toughness among creatures you control.
Loyalty:
7
Hugs, Grisly Guardian

Hugs, Grisly Guardian {X}{R}{R}{G}{G}

Legendary Creature - Badger Warrior
Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
Most of his scars tell tales. A few tell jokes.
5/5
Hull Breach

Hull Breach {R}{G}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
Hunding Gjornersen

Hunding Gjornersen {3}{W}{U}{U}

Legendary Creature - Human Warrior
Rampage 1
"You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for."
5/4
Hungry for More

Hungry for More {B}{R}

Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.
Flashback {1}{B}{R}
Hunting Grounds

Hunting Grounds {G}{W}

Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
"Don't be silly. Panthers don't hunt in packs!"
—Jego, disgraced archdruid
Hunting Kavu

Hunting Kavu {1}{R}{G}

Creature - Kavu
{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
Dominarians gladly fought alongside kavu . . . until the kavu figured out some Dominarians were quite tasty.
2/3
  • Invasion
Huntmaster of the Fells
Ravager of the Fells

Huntmaster of the Fells {2}{R}{G}

Creature - Human Werewolf
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2/2
Card has other part: Ravager of the Fells
Hurl Through Hell

Hurl Through Hell {2}{B}{R}

Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
No one returns unchanged.