1824 cards found
Jace's Phantasm

Jace's Phantasm {U}

Creature - Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.
1/1
Jackal Pup

Jackal Pup {R}

Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.
2/1
Jeering Homunculus

Jeering Homunculus {1}{U}

Creature - Homunculus
When Jeering Homunculus enters, you may goad target creature.
Mklthd had always hated crowds . . . and they had always hated him.
0/4
Jeskai Sage

Jeskai Sage {1}{U}

Creature - Human Monk
Prowess
When Jeskai Sage dies, draw a card.
"The one who conquers the mind is greater than the one who conquers the world."
1/1
Join Shields

Join Shields {3}{G}{W}

Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn.
"We are the shield that never breaks, the bough that never burns, the song that can never be silenced."
Jubilant Mascot

Jubilant Mascot {2}{W}

Creature - Homunculus
At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2.
The competition is but one aspect of the spectacle.
1/1
Juggernaut

Juggernaut {4}

Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.
5/3
Related card: Juggernaut Peddler
Jungle Barrier

Jungle Barrier {2}{G}{U}

Creature - Plant Wall
Defender
When Jungle Barrier enters, draw a card.
Within silent clearings guarded by living palisades, the natural world guards its most precious secrets.
2/6
Jungle Delver

Jungle Delver {G}

Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on Jungle Delver.
"There is no power too great to be used in the defense of our ancestral lands."
1/1
Jungle Hollow

Jungle Hollow

Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Jungle Wayfinder

Jungle Wayfinder {2}{G}

Creature - Elf Warrior
When Jungle Wayfinder enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
She is adept at navigating the stadium's ever-changing landscape.
3/3
Jushi Apprentice

Jushi Apprentice {1}{U}

Creature - Human Wizard
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
1/2
Card has other part: Tomoya the Revealer
Jwar Isle Avenger

Jwar Isle Avenger {4}{U}

Creature - Sphinx
Surge {2}{U}
Flying
Though solitary by nature, the sphinxes did not hesitate to join in the fight against the Eldrazi.
3/3
Kaervek's Torch

Kaervek's Torch {X}{R}

Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.
Kaervek's Torch deals X damage to any target.
The pulsing heat of the midday Sun burns in the Lion's eye.
—Stone inscription, source unknown
Kalastria Nightwatch

Kalastria Nightwatch {4}{B}

Creature - Vampire Warrior Ally
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
4/5
Kargan Dragonlord

Kargan Dragonlord {R}{R}

Creature - Human Warrior
Level up {R}
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
2/2
Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund {4}{B}{R}{G}

Legendary Creature - Dragon
Flying, haste
When Karrthus, Tyrant of Jund enters, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
7/7
Kathari Remnant

Kathari Remnant {2}{U}{B}

Creature - Bird Skeleton
Flying
{B}: Regenerate Kathari Remnant.
Cascade
0/1
Kavu Climber

Kavu Climber {3}{G}{G}

Creature - Kavu
When Kavu Climber enters, draw a card.
The kavu might be above you
—Llanowar expression meaning "keep an open mind"
3/3
Kavu Primarch

Kavu Primarch {3}{G}

Creature - Kavu
Kicker {4}
Convoke
If Kavu Primarch was kicked, it enters with four +1/+1 counters on it.
3/3
Kazandu Refuge

Kazandu Refuge

Land
Kazandu Refuge enters tapped.
When Kazandu Refuge enters, you gain 1 life.
{T}: Add {R} or {G}.
Keldon Halberdier

Keldon Halberdier {4}{R}

Creature - Human Warrior
First strike
Suspend 4—{R}
4/1
Keldon Overseer

Keldon Overseer {2}{R}

Creature - Human Warrior
Kicker {3}{R}
Haste
When Keldon Overseer enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/1
Khalni Heart Expedition

Khalni Heart Expedition {1}{G}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.