9386 cards found
Windborne Charge

Windborne Charge {2}{W}{W}

Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Windbrisk Raptor

Windbrisk Raptor {5}{W}{W}

Creature - Bird
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
5/7
  • Shadowmoor
Windfall

Windfall {2}{U}

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"To fill your mind with knowledge, we must start by emptying it."
—Barrin, master wizard
Windreader Sphinx

Windreader Sphinx {5}{U}{U}

Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
3/7
Windreaver

Windreaver {3}{W}{U}

Creature - Elemental
Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.
1/3
Windriddle Palaces

Windriddle Palaces

Plane - Belenon
Players play with the top card of their libraries revealed.
You may play lands and cast spells from the top of any player's library.
Whenever chaos ensues, each player mills a card.
Windrider Eel

Windrider Eel {3}{U}

Creature - Fish
Flying
Landfall — Whenever a land you control enters, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."
—Rana Cloudwake, kor skyfisher
2/2
Winds of Rath

Winds of Rath {3}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster silence."
—Oracle en-Vec
Windstorm

Windstorm {X}{G}

Instant
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies."
—Dionus, elvish archdruid
Windswept Heath

Windswept Heath

Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Windwright Mage

Windwright Mage {W}{U}{B}

Artifact Creature - Human Wizard
Lifelink
Windwright Mage has flying as long as an artifact card is in your graveyard.
She knows the names and secrets of each of Esper's twenty-three winds.
2/2
  • Shards of Alara
Wine of Blood and Iron

Wine of Blood and Iron {3}

Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Godo never revealed what went into his special brew, but he always had more of it after great victories.
  • Saviors of Kamigawa
Wing Puncture

Wing Puncture {G}

Instant
Target creature you control deals damage equal to its power to target creature with flying.
"If I were the air, I wouldn't taunt the ground. It has the weight advantage."
—Konnos, Sylvok sage
  • Scars of Mirrodin
Wing Shards

Wing Shards {1}{W}{W}

Instant
Target player sacrifices an attacking creature of their choice.
Storm
Wing Snare

Wing Snare {2}{G}

Sorcery
Destroy target creature with flying.
"We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter
Wing Splicer

Wing Splicer {3}{U}

Creature - Phyrexian Human Artificer
When Wing Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have flying.
1/1
Wingcrafter

Wingcrafter {U}

Creature - Human Wizard
Soulbond
As long as Wingcrafter is paired with another creature, both creatures have flying.
1/1
Winged Coatl

Winged Coatl {1}{G}{U}

Creature - Snake
Flash
Flying
Deathtouch
The nacatl called this new species "vetli," their word for poison arrows.
1/1
Winged Sliver

Winged Sliver {1}{U}

Creature - Sliver
All Sliver creatures have flying.
"Everything around here has cut a deal with gravity."
—Gerrard of the Weatherlight
1/1
Wingrattle Scarecrow

Wingrattle Scarecrow {3}

Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature.
2/2
  • Shadowmoor
Wings of Aesthir

Wings of Aesthir {W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
"For those of courage, even the sky holds no limit."
—Arnjlot Olasson, sky mage
Wings of Velis Vel

Wings of Velis Vel {1}{U}

Kindred Instant - Shapeshifter
Changeling
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Changeling magic grants unusual wishes.
Wingsteed Rider

Wingsteed Rider {1}{W}{W}

Creature - Human Knight
Flying
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
Trust is the only bridle a pegasus will accept.
2/2
Winnower Patrol

Winnower Patrol {2}{G}

Creature - Elf Warrior
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
3/2
  • Morningtide