11115 cards found
Stranglehold

Stranglehold {3}{R}

Enchantment
Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
"Let's cook with fire, baby."
Strangleroot Geist

Strangleroot Geist {G}{G}

Creature - Spirit
Haste
Undying
Geists of the hanged often haunt the tree on which they died.
2/1
Strategic Planning

Strategic Planning {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"Bolas remade this place in his image. He has the advantage here. We must approach carefully."
—Jace Beleren
Related card: Bind to Secrecy
Strax, Sontaran Nurse

Strax, Sontaran Nurse {3}{R}{G}

Legendary Creature - Alien Cleric
Vigilance, trample
Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
5/5
Stream of Life

Stream of Life {X}{G}

Sorcery
Target player gains X life.
Stream of Thought

Stream of Thought {U}

Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.
Replicate {2}{U}{U}
Street Wraith

Street Wraith {3}{B}{B}

Creature - Wraith
Swampwalk
Cycling—Pay 2 life.
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
3/4
Streetwise Negotiator

Streetwise Negotiator {1}{G}

Creature - Cat Citizen
Backup 1
This creature assigns combat damage equal to its toughness rather than its power.
Like the laws, the rules of engagement always seem to bend in the Brokers' favor.
0/2
Strefan, Maurer Progenitor

Strefan, Maurer Progenitor {2}{B}{R}

Legendary Creature - Vampire Noble
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
3/2
  • Crimson Vow Commander 2 40
  • Crimson Vow Commander Display Commanders
Strength in Numbers

Strength in Numbers {1}{G}

Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
—Uros, Pendelhaven elder
Strength of Arms

Strength of Arms {W}

Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Strength of Night

Strength of Night {2}{G}

Instant
Kicker {B}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Strict Proctor

Strict Proctor {1}{W}

Creature - Spirit Cleric
Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."
1/3
Strike It Rich

Strike It Rich {R}

Sorcery
Create a Treasure token.
Flashback {2}{R}
A few coins soon grow into an obsession.
Strike the Weak Spot

Strike the Weak Spot

Sorcery
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
  • Face the Hydra
Strionic Resonator

Strionic Resonator {2}

Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
Striped Riverwinder

Striped Riverwinder {6}{U}

Creature - Serpent
Hexproof
Cycling {U}
The denizens of the Luxa River woke angry on the currents of blood.
5/5
Strix Serenade

Strix Serenade {U}

Instant
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Some birds sing to nature's beauty and the freedom of the skies. Others simply ask questions.
  • Modern Horizons 3 Promos
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Strixhaven

Strixhaven

Plane - Arcavios
Instant and sorcery spells players cast have demonstrate.
Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
  • March of the Machine Commander
Strixhaven Stadium

Strixhaven Stadium {3}

Artifact
{T}: Add {C}. Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Stroke of Genius

Stroke of Genius {X}{2}{U}

Instant
Target player draws X cards.
After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.
Stroke of Luck

Stroke of Luck {1}{B}

Sorcery
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
  • Alchemy Horizons: Baldur's Gate
Stromgald Crusader

Stromgald Crusader {B}{B}

Creature - Zombie Knight
Protection from white
{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
"The White-Shielders think their code justifies their actions. In truth it only binds their hands."
2/1
Stromkirk Captain

Stromkirk Captain {1}{B}{R}

Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
—Runo Stromkirk
2/2
Stromkirk Condemned

Stromkirk Condemned {B}{B}

Creature - Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
2/2