20823 cards found
Into the Roil

Into the Roil {1}{U}

Instant
Kicker {1}{U}
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
In theory, the death of the Eldrazi should have stilled the Roil. It did not.
Into the Story

Into the Story {5}{U}{U}

Instant
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
The boundary between real and imaginary is as thin as the page, and just as easily torn.
  • Throne of Eldraine
Into the Time Vortex

Into the Time Vortex {4}{R}

Sorcery
Cascade
Rebound
Into the Void

Into the Void {3}{U}

Sorcery
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach."
—Terhold, archmage of Drunau
Intrepid Adversary

Intrepid Adversary {1}{W}

Creature - Human Scout
Lifelink
When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
3/1
Intrepid Outlander

Intrepid Outlander {1}{G}

Creature - Orc Ranger
Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Intrepid Paleontologist

Intrepid Paleontologist {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
{2}: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it.
2/2
  • The Lost Caverns of Ixalan Promos 193p 193s
  • The Lost Caverns of Ixalan 193 381
Intrepid Provisioner

Intrepid Provisioner {3}{G}

Creature - Human Scout
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
"How do I know where aid is needed? Look around you."
3/3
Intrepid Stablemaster

Intrepid Stablemaster {1}{G}

Creature - Human Scout
Reach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
"Never get too cocky. Remember you stay upright only by your mount's good graces."
2/2
  • Outlaws of Thunder Junction
Intrepid Trufflesnout

Intrepid Trufflesnout {1}{G}

Creature - Boar
Whenever Intrepid Trufflesnout attacks alone, create a Food token.
3/1
Card has other part: Go Hog Wild
  • Wilds of Eldraine
Introduction to Annihilation

Introduction to Annihilation {5}

Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
"I've never seen a student fail quite so spectacularly. There's potential in that."
—Hostram, professor of arcanochemistry
  • Strixhaven: School of Mages
Introduction to Prophecy

Introduction to Prophecy {3}

Sorcery - Lesson
Scry 2, then draw a card.
Final grades are posted on the first day of class.
  • Strixhaven: School of Mages
Intrude on the Mind

Intrude on the Mind {3}{U}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
  • Murders at Karlov Manor Promos 61p 61s
  • Murders at Karlov Manor 61 296
Intruder Alarm

Intruder Alarm {2}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
"The dark forest lit up with a thousand eyes, and for the first time, Jurald considered that the High Fae might be more than myth."
—Beyond the Great Henge
Intrusive Packbeast

Intrusive Packbeast {4}{W}

Creature - Beast
Vigilance
When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
Good at carrying things. Really good at knocking them down.
3/3
Intuition

Intuition {2}{U}

Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Invade the City

Invade the City {1}{U}{R}

Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard.
Death greeted the world with a roar of desert air.
Invading Manticore

Invading Manticore {5}{R}

Creature - Zombie Manticore
When Invading Manticore enters the battlefield, amass Zombies 2.
"Fall back! You are no match for this."
—Samut
4/5
  • War of the Spark
Invasion Plans

Invasion Plans {2}{R}

Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"
Invasion of Alara
Awaken the Maelstrom

Invasion of Alara {W}{U}{B}{R}{G}

Battle - Siege
When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Defense: 7
Card has other part: Awaken the Maelstrom
Invasion of Amonkhet
Lazotep Convert

Invasion of Amonkhet {1}{U}{B}

Battle - Siege
When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card.
Defense: 4
Card has other part: Lazotep Convert
  • March of the Machine
Invasion of Arcavios
Invocation of the Founders

Invasion of Arcavios {3}{U}{U}

Battle - Siege
When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Defense: 7
Card has other part: Invocation of the Founders
Invasion of Azgol
Ashen Reaper

Invasion of Azgol {B}{R}

Battle - Siege
When Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses 1 life.
Defense: 4
Card has other part: Ashen Reaper
  • March of the Machine
Invasion of Belenon
Belenon War Anthem

Invasion of Belenon {2}{W}

Battle - Siege
When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
Defense: 5
Card has other part: Belenon War Anthem
  • March of the Machine
Invasion of Dominaria
Serra Faithkeeper

Invasion of Dominaria {2}{W}

Battle - Siege
When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.
Defense: 5
Card has other part: Serra Faithkeeper
  • March of the Machine