11185 cards found
Bladehold Cleaver

Bladehold Cleaver {2}{R}{W}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+2.
Whenever equipped creature dies, draft a card from Bladehold Cleaver's spellbook.
Equip {3}
Related cards: Accorder Paladin Ardent Recruit Auriok Sunchaser Barbed Batterfist Blade-Tribe Berserkers Bladehold War-Whip Dragonwing Glider Goblin Gaveleer Hero of Bladehold Hero of Oxid Ridge Jor Kadeen, the Prevailer Mirran Crusader Oxidda Finisher Oxidda Scrapmelter Sunspear Shikari
  • Alchemy: Phyrexia
Bladewing the Risen

Bladewing the Risen {3}{B}{B}{R}{R}

Legendary Creature - Zombie Dragon
Flying
When Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
4/4
Bladewing, Deathless Tyrant

Bladewing, Deathless Tyrant {5}{B}{R}

Legendary Creature - Dragon Skeleton
Flying, haste
Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
6/6
  • Dominaria United Commander 9 85
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
Blasphemous Edict

Blasphemous Edict {3}{B}{B}

Sorcery
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
"A demonic pact is all fun and games until the bill comes due."
—Liliana Vess
Blast Zone

Blast Zone

Land
Blast Zone enters with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Blast from the Past

Blast from the Past {2}{R}

Instant
Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}
Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
Blast of Genius

Blast of Genius {4}{U}{R}

Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
"Knowledge is the greatest virtue—with the courage to apply it."
—Rowan and Will Kenrith
Blast-Furnace Hellkite

Blast-Furnace Hellkite {7}{R}{R}

Creature - Dragon
Artifact offering
Flying, double strike
Creatures attacking your opponents have double strike.
5/5
Blaster Hulk

Blaster Hulk {6}{R}{R}

Artifact Creature - Pirate
This spell costs {1} less to cast for each {E} you've paid or lost this turn.
Haste
Whenever Blaster Hulk attacks, you get {E}{E}, then you may pay eight {E}. When you do, Blaster Hulk deals 8 damage divided as you choose among up to eight targets.
8/8
  • Modern Horizons 3 Commander 55 107
Blastoderm

Blastoderm {2}{G}{G}

Creature - Beast
Shroud
Fading 3
5/5
Related card: Calciderm
Blatant Thievery

Blatant Thievery {4}{U}{U}{U}

Sorcery
For each opponent, gain control of target permanent that player controls.
Centuries of association with the Sun Empire have taught the dinosaurs that shiny things are important.
Blaze of Glory

Blaze of Glory {W}

Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blazemire Verge

Blazemire Verge

Land
{T}: Add {B}.
{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Here, the Balemurk spits and boils, the oppressive darkness pierced by scorching spears of fire.
  • Duskmourn: House of Horror Promos 256p 256s
  • Duskmourn: House of Horror 256 329
Blazing Archon

Blazing Archon {6}{W}{W}{W}

Creature - Archon
Flying
Creatures can't attack you.
"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."
—Dravin, Gruul deserter
5/6
Blazing Rootwalla

Blazing Rootwalla {R}

Creature - Lizard
{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness {0}
1/1
Blazing Shoal

Blazing Shoal {X}{R}{R}

Instant - Arcane
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn.
Blazing Specter

Blazing Specter {2}{B}{R}

Creature - Specter
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
2/2
Blazing Sunsteel

Blazing Sunsteel {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip {4}
Wyleth emerged from the crater unscathed with the sun's fury trapped in his hands.
  • Commander Legends
Bleachbone Verge

Bleachbone Verge

Land
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
"Despite being older than nearly every living thing here, Loot is still just a kid. That doesn't change what we need from him."
—Jace
Blessed Reincarnation

Blessed Reincarnation {3}{U}

Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.
Rebound
Blessed Reversal

Blessed Reversal {1}{W}

Instant
You gain 3 life for each creature attacking you.
Even an enemy is a valuable resource.
Blessed Sanctuary

Blessed Sanctuary {3}{W}{W}

Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
Blessed Wind

Blessed Wind {7}{W}{W}

Sorcery
Target player's life total becomes 20.
"The fourth wind of ascension is Anointer, deifying the worthy."
—Keld Triumphant
  • Prophecy
Blessing

Blessing {W}{W}

Enchantment - Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.