2092 cards found
Karn

Karn

Vanguard
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.
Both part of the Legacy and an individual in his own right, the silver golem Karn is haunted by a single, terrible incident: while serving to protect the young Gerrard, Karn accidentally took the life of another. Wakened from years spent as a statue, the golem has vowed to never kill again as he rejoins Gerrard.
Hand size bonus: +1
Life bonus: +6
  • Vanguard Series
Karn's Bastion

Karn's Bastion

Land
{T}: Add {C}.
{4}, {T}: Proliferate.
"I can't protect everyone here. But those I can, I will."
—Karn
Karona, False God Avatar

Karona, False God Avatar

Vanguard
At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.
Hand size bonus: -1
Life bonus: +8
  • Magic Online Avatars
Karoo

Karoo

Land
Karoo enters tapped.
When Karoo enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {C}{W}.
Karplusan Forest

Karplusan Forest

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.
Kaslem's Strider
Kaslem's Stonetree

Kaslem's Strider

Artifact Creature - Golem
(Color indicator: Kaslem's Strider is green)
The Oltec long ago abandoned the caverns to the mycoids, but the Deep Gods still keep watch over the spore-strewn darkness.
5/5
Card has other part: Kaslem's Stonetree
  • The Lost Caverns of Ixalan
Katilda's Rising Dawn
Katilda, Dawnhart Martyr

Katilda's Rising Dawn

Legendary Enchantment - Aura
(Color indicator: Katilda's Rising Dawn is white)
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Card has other part: Katilda, Dawnhart Martyr
Kazandu Refuge

Kazandu Refuge

Land
Kazandu Refuge enters tapped.
When Kazandu Refuge enters, you gain 1 life.
{T}: Add {R} or {G}.
Kazandu Valley
Kazandu Mammoth

Kazandu Valley

Land
Kazandu Valley enters tapped.
{T}: Add {G}.
"The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land."
—Triel, Kazandu tuskcaller
Card has other part: Kazandu Mammoth
Kazuul's Cliffs
Kazuul's Fury

Kazuul's Cliffs

Land
Kazuul's Cliffs enters tapped.
{T}: Add {R}.
"The path up the cliffs is nothing but steep switchbacks and rickety lifts, made by elves, maintained by humans, and guarded by ogres. But it's the best way into the heart of Murasa."
—Samila, Murasa Expeditionary House
Card has other part: Kazuul's Fury
  • Zendikar Rising
Keldon Megaliths

Keldon Megaliths

Land
Keldon Megaliths enters tapped.
{T}: Add {R}.
Hellbent{1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.
Keldon Necropolis

Keldon Necropolis

Legendary Land
{T}: Add {C}.
{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
Kerblam! Warehouse

Kerblam! Warehouse

Plane - Kandoka
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."
  • Doctor Who
Kessig

Kessig

Plane - Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Kessig Wolf Run

Kessig Wolf Run

Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
Ketria

Ketria

Plane - Ikoria
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control.
Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
  • March of the Machine Commander
Ketria Triome

Ketria Triome

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Ketria Triome enters tapped.
Cycling {3}
Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.
Khalni Garden

Khalni Garden

Land
Khalni Garden enters tapped.
When Khalni Garden enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
Related card: Boseiju Pathlighter
Khalni Territory
Khalni Ambush

Khalni Territory

Land
Khalni Territory enters tapped.
{T}: Add {G}.
"If you wander into the Khalni Garden without knowing the signs of a scythecat's territory, you're not going to live long enough to learn."
—Raff Slugeater, goblin shortcutter
Card has other part: Khalni Ambush
Kharasha Foothills

Kharasha Foothills

Plane - Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.
Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
Kher Keep

Kher Keep

Legendary Land
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"They're still here?! The cockroach may have finally met its match."
—Teferi
Related card: Kobolds of Kher Keep
Kiddie Coaster

Kiddie Coaster

Artifact - Attraction
Visit — Creatures you control get +1/+0 until end of turn.
The only ride that's never failed a safety inspection.
Attraction Lights: 2, 3, 6
Kilnspire District

Kilnspire District

Plane - Ravnica
When you planeswalk to Kilnspire District and at the beginning of your first main phase, put a charge counter on Kilnspire District, then add {R} for each charge counter on it.
Whenever chaos ensues, you may pay {X}. If you do, Kilnspire District deals X damage to any target.
Kirin-Touched Orochi
Teachings of the Kirin

Kirin-Touched Orochi

Enchantment Creature - Snake Monk
(Color indicator: Kirin-Touched Orochi is green)
Whenever Kirin-Touched Orochi attacks, choose one —
• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.
• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
1/1
Card has other part: Teachings of the Kirin
Kitchen

Kitchen

Land
Kitchen enters tapped.
{T}: Add {G} or {U}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition