30303 cards found
Anoint with Affliction

Anoint with Affliction {1}{B}

Instant
Exile target creature if it has mana value 3 or less.
Corrupted — Exile that creature instead if its controller has three or more poison counters.
Many vatkeepers use necrogen etchings to judge the value of their aspirants. If the wounds rot and fester, the recipient is not worth further effort.
  • Phyrexia: All Will Be One
Anointed Chorister

Anointed Chorister {W}

Creature - Human Cleric
Lifelink
{4}{W}: Anointed Chorister gets +3/+3 until end of turn.
"I sing of benevolence and mercy, of golden wings bringing comfort to the meek and downtrodden."
1/1
  • Core Set 2021
Anointed Deacon

Anointed Deacon {4}{B}

Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Inspiration is red as rubies, flowing like honeyed wine.
3/3
  • Ixalan
Anointed Peacekeeper

Anointed Peacekeeper {2}{W}

Creature - Human Cleric
Vigilance
As Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3/3
Anointed Procession

Anointed Procession {3}{W}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"The gods here may walk among the people, but they are not with them."
—Gideon Jura
Related card: Faithful Disciple
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token you control enters, you gain 1 life.
Embalm {3}{W}
1/3
Anointer of Champions

Anointer of Champions {W}

Creature - Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn.
"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."
1/1
Anointer of Valor

Anointer of Valor {5}{W}

Creature - Angel
Flying
Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
Light streaked down from the heavens, and a voice whispered in the soldier's ear: "You shall not fall today."
3/5
Another Chance

Another Chance {2}{B}

Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand.
The pull of duty was so strong that they barely paused to notice they'd died.
  • The Lost Caverns of Ixalan
Another Night in Vegas

Another Night in Vegas {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Wake Up! — Return target creature card from a graveyard to its owner's hand.
• VIP Line Access — Search your library for a card, then shuffle and put that card on top.
• Life of the Party — Whenever a spell is cast this turn, you gain 2 life.
• Breakfast at Dawn — Create two Food tokens. Sacrifice this enchantment.
  • Unknown Event
Another Round

Another Round {X}{X}{2}{W}

Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.
  • Outlaws of Thunder Junction Promos 1p 1s
  • Outlaws of Thunder Junction 1 307
Anowon, the Ruin Sage

Anowon, the Ruin Sage {3}{B}{B}

Legendary Creature - Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."
4/3
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING.
2/4
Anrakyr the Traveller

Anrakyr the Traveller {4}{B}

Legendary Artifact Creature - Necron
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
4/4
  • Warhammer 40,000 Commander 28 28★
Answered Prayers

Answered Prayers {1}{W}{W}

Enchantment
Whenever a creature you control enters, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Angels cannot ignore pious pleas.
  • Modern Horizons
Ant Queen

Ant Queen {3}{G}{G}

Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
—Borzard, exterminator captain
5/5
Antagonism

Antagonism {3}{R}

Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
  • Urza's Saga
Antagonize

Antagonize {1}{R}

Instant
Target creature gets +4/+3 until end of turn.
"The little guy had guts at least. You can see 'em right there between those cobbles."
—Glunk, freelance crusher
  • Streets of New Capenna
Anthem of Champions

Anthem of Champions {G}{W}

Enchantment
Creatures you control get +1/+1.
Setessa is protected by four warrior factions, each named for an animal. United, they can repel any threat to their polis.
Anthem of Rakdos

Anthem of Rakdos {2}{B}{R}{R}

Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
  • Dissension
Anthousa, Setessan Hero

Anthousa, Setessan Hero {3}{G}{G}

Legendary Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.
4/5
Anthropede

Anthropede {3}{G}

Creature - Insect
Reach
When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room.
The touch of its many hands is almost gentle, at first. But then the grip tightens, and the mandibles dig in.
3/4
  • Duskmourn: House of Horror
Anthroplasm

Anthroplasm {2}{U}{U}

Creature - Shapeshifter
Anthroplasm enters with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
I never metamorphosis I didn't like.
0/0
  • Urza's Legacy
Anti-Magic Aura

Anti-Magic Aura {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bonder and bonded move in unison, intuiting each other's next move.