33163 cards found
Springmane Cervin

Springmane Cervin {2}{G}

Creature - Elk
When this creature enters, you gain 2 life.
Cervins feed on the mana-rich plants around the star arches, imbuing their bodies with extraordinary grace and vitality.
3/2
  • Strixhaven: School of Mages
Worldsoul's Rage

Worldsoul's Rage {X}{R}{G}

Sorcery
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
"Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I'm not done yet!"
Jace's Ingenuity

Jace's Ingenuity {3}{U}{U}

Instant
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
The Superlatorium (b)

The Superlatorium (b)

Artifact - Attraction
Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
Samite Alchemist

Samite Alchemist {3}{W}

Creature - Human Cleric
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
"Powders and potions are nothing compared to faith."
—Baris, Serra Inquisitor
0/2
Related card: Apocalypse Chime
  • Homelands 13a 13b
Profane Prayers

Profane Prayers {2}{B}{B}

Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
"We have ways to make you talk, but you have nothing interesting to say."
  • Onslaught
Runes of the Deus

Runes of the Deus {4}{R/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
  • Shadowmoor
Sanctum Seeker

Sanctum Seeker {2}{B}{B}

Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.
3/4
Let the Galaxy Burn

Let the Galaxy Burn {X}{5}{R}

Sorcery
Cascade
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.
  • Warhammer 40,000 Commander 81 81★
Befuddle

Befuddle {2}{U}

Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
The trick to talking sense into Keldons is getting them to hold still.
Related card: Skywriter Djinn
Tarkiran Towelsbane

Tarkiran Towelsbane {5}{R}{W}

Legendary Creature - Shark Rebel
When Tarkiran enters, create five 1/1 red Human Rebel creature tokens.
Whenever one or more Rebels you control deal combat damage to a player, you gain 2 life.
2/2
  • Unknown Event
Vampires' Vengeance

Vampires' Vengeance {2}{R}

Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.
Olivia was quick to make an example of any village that refused to pay her blood tithe.
Squall

Squall {2}{G}

Sorcery
Squall deals 2 damage to each creature with flying.
"May the winds blow till they have wakened death. . . ."
—William Shakespeare,
Othello
Mirran Bardiche

Mirran Bardiche {4}{W}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+1 and has vigilance.
Equip {3}{W}
Lich

Lich {B}{B}{B}{B}

Enchantment
As this enchantment enters, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When this enchantment is put into a graveyard from the battlefield, you lose the game.
Malamet War Scribe

Malamet War Scribe {3}{W}{W}

Creature - Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.
The glyph is mightier than the sword.
4/3
  • The Lost Caverns of Ixalan
Reluctant Role Model

Reluctant Role Model {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
2/2
  • Duskmourn: House of Horror Promos 26p 26s
  • Duskmourn: House of Horror 26 289 303
Island of Wak-Wak

Island of Wak-Wak

Land
{T}: Target creature with flying has base power 0 until end of turn.
The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."
Related card: City in a Bottle
Commune with Lava

Commune with Lava {X}{R}{R}

Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world.
Rune-Tail, Kitsune Ascendant

Rune-Tail, Kitsune Ascendant {2}{W}

Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail.
2/2
Card has other part: Rune-Tail's Essence
Merchant of the Vale

Merchant of the Vale {2}{R}

Creature - Human Peasant
{2}{R}, Discard a card: Draw a card.
"Buying old, worn-out junk. Selling marvels of real value."
2/3
Card has other part: Haggle
Terramorph

Terramorph {3}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound
Buxton, Decorated Host

Buxton, Decorated Host {3}{G}{G}{W}

Legendary Creature - Rabbit Noble
Convoke
At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4
  • Alchemy: Bloomburrow
Shower of Coals

Shower of Coals {3}{R}{R}

Sorcery
Shower of Coals deals 2 damage to each of up to three targets.
Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
Territorial Strike

Territorial Strike {1}{B}{G}

Sorcery
As an additional cost to cast this spell, you may behold a Dragon creature.
Destroy target nonland permanent. If a Dragon creature was beheld, it perpetually gets +2/+2.
  • Alchemy: Tarkir