14494 cards found
Parhelion II

Parhelion II {6}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4
5/5
Parhelion Patrol

Parhelion Patrol {3}{W}

Creature - Human Knight
Flying, vigilance
Mentor
"Too many have disappeared in these dark days. I am the light that will lead them home."
2/3
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Pariah's Shield

Pariah's Shield {5}

Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
Park Heights Maverick

Park Heights Maverick {2}{G}

Creature - Human Soldier
Dethrone
Park Heights Maverick can't be blocked by creatures with power 2 or less.
Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate.
2/2
Paroxysm

Paroxysm {1}{R}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
  • Exodus
Part Water

Part Water {X}{X}{U}

Sorcery
X target creatures gain islandwalk until end of turn.
". . . and the waters were a wall unto them on their right hand, and on their left."
—Exodus, 14:22
  • Legends
Parting Thoughts

Parting Thoughts {2}{B}

Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
"To spend your life seeking, only to find regret upon achieving . . . this is the most delicious irony of all."
—Leshrac, Walker of Night
Pashalik Mons

Pashalik Mons {2}{R}

Legendary Creature - Goblin Warrior
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
2/2
Pass the Torch

Pass the Torch {1}{R}

Instant
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
  • Alchemy: New Capenna
Passwall Adept

Passwall Adept {1}{U}

Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
"My doors are called trespassing, my signatures, forgeries. They don't respect my talents, and I don't respect their labels."
1/3
Past in Flames

Past in Flames {3}{R}

Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R}
Patagia Golem

Patagia Golem {4}

Artifact Creature - Golem
{3}: Patagia Golem gains flying until end of turn.
Its wings were only designed to be ornamental, but it learned to use them on its own.
2/3
Patagia Viper

Patagia Viper {3}{G}

Creature - Snake
Flying
When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
2/1
Patchplate Resolute

Patchplate Resolute {3}

Artifact Creature - Soldier
When Patchplate Resolute enters or leaves the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter on it."
Unearth {1}{W}
3/3
  • Alchemy: The Brothers' War
Patchwork Gnomes

Patchwork Gnomes {3}

Artifact Creature - Gnome
Discard a card: Regenerate Patchwork Gnomes.
"Just when I get them working, they always start fighting and tearing at each other for spare parts."
—Hanna, Weatherlight navigator
2/1
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Path of Bravery

Path of Bravery {2}{W}

Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Path of Peace

Path of Peace {3}{W}

Sorcery
Destroy target creature. Its owner gains 4 life.
As Hedrax stepped into oblivion, he welcomed the unwavering silence.
Path of the Animist

Path of the Animist {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
  • March of the Machine Commander 38 125
Path of the Enigma

Path of the Enigma {4}{U}

Sorcery
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
"We were caught unprepared once. I won't let it happen again.
  • March of the Machine Commander 23 110
Path of the Ghosthunter

Path of the Ghosthunter {X}{1}{W}

Sorcery
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
  • March of the Machine Commander 18 105
Path of the Pyromancer

Path of the Pyromancer {4}{R}

Sorcery
Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
  • March of the Machine Commander 34 121
Path of the Schemer

Path of the Schemer {4}{B}

Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
  • March of the Machine Commander 28 115
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.