14494 cards found
Panic Attack

Panic Attack {2}{R}

Sorcery
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.
Panic Spellbomb

Panic Spellbomb {1}

Artifact
{T}, Sacrifice Panic Spellbomb: Target creature can't block this turn.
When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
Panoptic Projektor

Panoptic Projektor {4}

Artifact
{T}: The next face-down creature spell you cast this turn costs {3} less to cast.
If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
It displays every fact, every suspect, and every scrap of evidence for every case the Agency oversees.
  • Murders at Karlov Manor Commander 44 354
Panopticon

Panopticon

Plane - Mirrodin
When you planeswalk to Panopticon, draw a card.
At the beginning of your draw step, draw an additional card.
Whenever chaos ensues, draw a card.
Panther Warriors

Panther Warriors {4}{G}

Creature - Cat Warrior
The dogs of war are nothing compared to the cats.
6/3
Paper Tiger

Paper Tiger {4}

Artifact Creature - Cat
Creatures named Rock Lobster can't attack or block.
The tiger is always quick to fold.
4/3
Related cards: Rock Lobster Scissors Lizard
Paradigm Shift

Paradigm Shift {1}{U}

Sorcery
Exile all cards from your library. Then shuffle your graveyard into your library.
"Barrin always said that reality is relative. 'The world,' he cautioned, 'is but pieces of one's perception.'"
—Ertai, wizard adept
  • Weatherlight
Paradise Druid

Paradise Druid {1}{G}

Creature - Elf Druid
Paradise Druid has hexproof as long as it's untapped.
{T}: Add one mana of any color.
"There are many kinds of duty, and mine is to see our world grow and endure."
2/1
Paradise Plume

Paradise Plume {4}

Artifact
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color.
A last wisp of paradise in a fallen world.
Paradox Engine

Paradox Engine {5}

Legendary Artifact
Whenever you cast a spell, untap all nonland permanents you control.
Paradox Zone

Paradox Zone {4}{G}

Enchantment
Paradox Zone enters the battlefield with a growth counter on it.
At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
Paradoxical Outcome

Paradoxical Outcome {3}{U}

Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Paragon of Modernity (Alchemy)

Paragon of Modernity (Alchemy) {4}

Artifact Creature - Angel Warrior
Flying
{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
2/3
Related card: Paragon of Modernity
  • Streets of New Capenna
Parallax Dementia

Parallax Dementia {1}{B}

Enchantment - Aura
Enchant creature
Fading 1
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Parallax Tide

Parallax Tide {2}{U}{U}

Enchantment
Fading 5
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Parallax Wave

Parallax Wave {2}{W}{W}

Enchantment
Fading 5
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Parallel Evolution

Parallel Evolution {3}{G}{G}

Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G}
Parallel Lives

Parallel Lives {3}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Paralyze

Paralyze {B}

Enchantment - Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Parapet

Parapet {1}{W}

Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
There is no wall that can't be improved by making it taller.
  • Visions
Parasitic Bond

Parasitic Bond {3}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
"All bonds are parasitic. Only rulership is pure."
—Gix, Yawgmoth praetor
  • Urza's Saga
Parasitic Impetus

Parasitic Impetus {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Parasitic Implant

Parasitic Implant {3}{B}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
Parcel Myr

Parcel Myr {1}{U}

Artifact Creature - Clue Myr
{2}, Sacrifice Parcel Myr: Draw a card.
2/1
Parcelbeast

Parcelbeast {2}{G}{U}

Creature - Elemental Beast
Mutate {G}{U}
{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
2/4