11115 cards found
Starke of Rath

Starke of Rath {1}{R}{R}

Legendary Creature - Human Rogue
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath.
"I know to whom I owe the most loyalty, and I see him in the mirror every day."
—Starke
2/2
Starlit Angel

Starlit Angel {3}{W}{W}

Creature - Angel
Flying
To soar as high as hope, to dive as swift as justice.
3/4
Starnheim Aspirant

Starnheim Aspirant {2}{W}

Creature - Human Cleric
Angel spells you cast cost {2} less to cast.
"I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the same?"
2/2
Starnheim Unleashed

Starnheim Unleashed {2}{W}{W}

Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell {X}{X}{W}
Start (CMB1)

Start (CMB1) {2}{W}

Instant
Create two 1/1 white Warrior creature tokens with vigilance.
Card has other part: Fire (CMB1)
Starting Town NPC

Starting Town NPC {2}{G}

Creature - Human Peasant
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
3/3
  • Mystery Booster 2
Startle

Startle {1}{U}

Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed.
Draw a card.
Related card: Skywriter Djinn
Startled Awake
Persistent Nightmare

Startled Awake {2}{U}{U}

Sorcery
Target opponent mills thirteen cards.
{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Card has other part: Persistent Nightmare
Starving Revenant

Starving Revenant {2}{B}{B}

Creature - Spirit Horror
When Starving Revenant enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
4/4
  • The Lost Caverns of Ixalan Promos 123p 123s
  • The Lost Caverns of Ixalan 123 338
Stasis

Stasis {1}{U}

Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
Static Discharge

Static Discharge {1}{R}

Sorcery
Starting intensity 3
Static Discharge deals damage equal to its intensity to any target. Then cards you own named Static Discharge intensify by 1.
  • Jumpstart: Historic Horizons
Stave Off

Stave Off {W}

Instant
Target creature gains protection from the color of your choice until end of turn.
Staying Power

Staying Power {2}{W}

Enchantment
"Until end of turn" and "this turn" effects don't end.
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.
Steadfast Cathar

Steadfast Cathar {1}{W}

Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
2/1
Steadfast Paladin

Steadfast Paladin {1}{W}

Creature - Dwarf Knight
Lifelink
2/2
Steadfast Sentinel

Steadfast Sentinel {3}{W}

Creature - Human Cleric
Vigilance
Eternalize {4}{W}{W}
2/3
Steadfast Unicorn

Steadfast Unicorn {W}

Creature - Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Only the good-hearted may set foot in a unicorn's domain.
1/2
Related card: Steadfast Unicorn (Alchemy)
Steadfast Unicorn (Alchemy)

Steadfast Unicorn (Alchemy) {W}

Creature - Unicorn
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1/2
Related card: Steadfast Unicorn
  • Alchemy Horizons: Baldur's Gate
Steady Progress

Steady Progress {2}{U}

Instant
Proliferate.
Draw a card.
"More of that strange oil . . . It's probably nothing."
Steady Tortoise

Steady Tortoise {4}{G}

Creature - Turtle
Ward {2}
Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.
3/3
Card has other part: Harried Dash
  • Alchemy: Wilds of Eldraine
Steady-Handed Mook

Steady-Handed Mook {2}{B}

Creature - Human Rigger
Deathtouch
When Steady-Handed Mook enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
A mook's life span is just long enough to get just good enough to get careless.
1/1
  • Unstable
Steal Artifact

Steal Artifact {2}{U}{U}

Enchantment - Aura
Enchant artifact
You control enchanted artifact.
Steal Strength

Steal Strength {1}{B}

Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
With each grunt of pain from Haddad, Greel's grin widened.
Steam Clean

Steam Clean {1}{U}

Sorcery - Adventure
Return target nonland permanent to its owner's hand.
Card has other part: Scalding Viper