31561 cards found
Runesword

Runesword {6}

Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Safe Haven

Safe Haven

Land
{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Savaen Elves

Savaen Elves {G}

Creature - Elf
{G}{G}, {T}: Destroy target Aura attached to a land.
"Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?"
—Sidaine of Savaen
1/1
  • The Dark
Scarecrow

Scarecrow {5}

Artifact Creature - Scarecrow
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
There was more malice in its button eyes than should have been possible in something that had never known life.
2/2
Scarwood Bandits

Scarwood Bandits {2}{G}{G}

Creature - Human Rogue
Forestwalk
{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
2/2
Scarwood Goblins

Scarwood Goblins {R}{G}

Creature - Goblin
Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
2/2
  • The Dark
Scarwood Hag

Scarwood Hag {1}{G}

Creature - Hag
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.
{T}: Target creature loses forestwalk until end of turn.
1/1
  • The Dark
Scavenger Folk

Scavenger Folk {G}

Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
String, weapons, wax, or jewels—it makes no difference. Leave nothing unguarded in Scarwood.
1/1
Season of the Witch

Season of the Witch {B}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
  • The Dark
Sisters of the Flame

Sisters of the Flame {1}{R}{R}

Creature - Human Shaman
{T}: Add {R}.
We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.
2/2
Skull of Orm

Skull of Orm {3}

Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
Though lifeless, the Skull still possessed a strange power over the flow of magic.
Sorrow's Path

Sorrow's Path

Land
{T}: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
Spitting Slug

Spitting Slug {1}{G}{G}

Creature - Slug
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
2/4
Squire

Squire {1}{W}

Creature - Human Soldier
"Of twenty yeer of age he was, I gesse.
Of his stature he was of even lengthe,
And wonderly deliver, and greete of strengthe."
—Geoffrey Chaucer, The Canterbury Tales
1/2
Standing Stones

Standing Stones {3}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
  • The Dark
Stone Calendar

Stone Calendar {5}

Artifact
Spells you cast cost {1} less to cast.
The Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.
Sunken City

Sunken City {U}{U}

Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
Tangle Kelp

Tangle Kelp {U}

Enchantment - Aura
Enchant creature
When Tangle Kelp enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
  • The Dark
The Fallen

The Fallen {1}{B}{B}{B}

Creature - Zombie
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Magic often masters those who cannot master it.
2/3
Tivadar's Crusade

Tivadar's Crusade {1}{W}{W}

Sorcery
Destroy all Goblins.
Tormod's Crypt

Tormod's Crypt {0}

Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.
Tower of Coireall

Tower of Coireall {2}

Artifact
{T}: Target creature can't be blocked by Walls this turn.
  • The Dark
Tracker

Tracker {2}{G}

Creature - Human
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
2/2
Uncle Istvan

Uncle Istvan {1}{B}{B}{B}

Creature - Human
Prevent all damage that would be dealt to Uncle Istvan by creatures.
Solitude drove the old hermit insane. Now he only keeps company with those he can catch.
1/3
Venom

Venom {1}{G}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
"I told him it was just a flesh wound, a wee scratch, but the next time I looked at him, poor Tadhg was dead and gone."
—Maeveen O'Donagh, Memoirs of a Soldier