2087 cards found
Highborn Vampire

Highborn Vampire {3}{B}

Creature - Vampire Warrior
With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks.
4/3
Hightide Hermit

Hightide Hermit {4}{U}

Creature - Crab
Defender
When this creature enters, you get {E}{E}{E}{E}.
Pay {E}{E}: This creature can attack this turn as though it didn't have defender.
4/4
Highway Reaver

Highway Reaver {2}{B}{R}

Creature - Scorpion Dragon
Flying
Start your engines!
Whenever this creature enters or attacks, target creature card in your graveyard without unearth perpetually gains unearth. The unearth cost is equal to its mana cost. Max speed — You may pay {0} rather than pay the unearth cost of the first unearth ability you activate each turn.
4/4
  • Alchemy: Aetherdrift
Hikari, Twilight Guardian

Hikari, Twilight Guardian {3}{W}{W}

Legendary Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
Hinata, Dawn-Crowned

Hinata, Dawn-Crowned {1}{U}{R}{W}

Legendary Creature - Kirin Spirit
Flying, trample
Spells you cast cost {1} less to cast for each target.
Spells your opponents cast cost {1} more to cast for each target.
Hope races on sunlit hooves.
4/4
Hired Giant

Hired Giant {3}{R}

Creature - Giant
When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
4/4
  • Mercadian Masques
Hixus, Prison Warden

Hixus, Prison Warden {3}{W}{W}

Legendary Creature - Human Soldier
Flash
Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield.
4/4
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner's hand.
4/4
Hofri Ghostforge

Hofri Ghostforge {3}{R}{W}

Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
4/5
Hollow Marauder

Hollow Marauder {6}{B}

Creature - Specter Rogue
This spell costs {1} less to cast for each creature card in your graveyard.
Flying
When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
4/2
  • Outlaws of Thunder Junction
Hollow One

Hollow One {5}

Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2}
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.
4/4
Hollow Warrior

Hollow Warrior {4}

Artifact Creature - Golem Warrior
This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.
Though it moves like a living thing, anyone can tell it lacks a soul—not to mention mercy.
4/4
  • Prophecy
Hollowhenge Overlord

Hollowhenge Overlord {4}{G}{G}

Creature - Wolf
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
The ruins of the town were a notable upgrade from the wolves' forest den.
4/4
Hollowhenge Scavenger

Hollowhenge Scavenger {3}{G}{G}

Creature - Elemental
Morbid — When this creature enters, if a creature died this turn, you gain 5 life.
After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.
4/5
Homura, Human Ascendant

Homura, Human Ascendant {4}{R}{R}

Legendary Creature - Human Monk
Homura can't block.
When Homura dies, return it to the battlefield flipped.
4/4
Card has other part: Homura's Essence
  • Saviors of Kamigawa
Hooded Horror

Hooded Horror {4}{B}

Creature - Horror
This creature can't be blocked as long as defending player controls the most creatures or is tied for the most.
Insidious fear can be the undoing of the greatest of armies.
4/4
  • Commander 2013
Hookhand Mariner
Riphook Raider

Hookhand Mariner {3}{G}

Creature - Human Werewolf
Daybound
The local gossips swore Nesmith lost his hands in a fight with a werewolf.
4/4
Card has other part: Riphook Raider
Hooting Mandrills

Hooting Mandrills {5}{G}

Creature - Ape
Delve
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
4/4
Horizon Scholar

Horizon Scholar {5}{U}

Creature - Sphinx
Flying
When this creature enters, scry 2.
4/4
Horobi, Death's Wail

Horobi, Death's Wail {2}{B}{B}

Legendary Creature - Spirit
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
"From the ashes of Reito rose a new kami. And thereafter at every battle came Horobi, Death's Wail."
—The History of Kamigawa
4/4
Horror of the Broken Lands

Horror of the Broken Lands {4}{B}

Creature - Horror
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn.
Cycling {B}
It feeds on dry bones in the sand and desperate pleas in the wind.
4/4
Hostile Investigator

Hostile Investigator {3}{B}

Creature - Ogre Rogue Detective
When this creature enters, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn.
4/3
Hotheaded Giant

Hotheaded Giant {3}{R}

Creature - Giant Warrior
Haste
This creature enters with two -1/-1 counters on it unless you've cast another red spell this turn.
As he races the moon each night, he draws a glowing equator across the world.
4/4
  • Eventide
Hotshot Investigators

Hotshot Investigators {5}{U}

Creature - Vedalken Detective
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate.
They always think they're better than the local investigators. They're usually right.
4/4
  • Murders at Karlov Manor
Howlgeist

Howlgeist {5}{G}

Creature - Spirit Wolf
Creatures with power less than this creature's power can't block it.
Undying
4/2