12569 cards found
Behold My Grandeur

Behold My Grandeur

Scheme
When you set this scheme in motion, add {U}{B}{R}.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
  • Archenemy: Nicol Bolas Schemes
Behold the Multiverse

Behold the Multiverse {3}{U}

Instant
Scry 2, then draw two cards.
Foretell {1}{U}
Countless worlds unfolded before Niko, every one in need of heroes.
  • Kaldheim
Behold the Unspeakable
Vision of the Unspeakable

Behold the Unspeakable {3}{U}{U}

Enchantment - Saga
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Vision of the Unspeakable
  • Kamigawa: Neon Dynasty
Belbe's Percher

Belbe's Percher {2}{B}

Creature - Bird
Flying
Belbe's Percher can block only creatures with flying.
Long and powerful, these birds were used to carry messages to and from the evincar.
2/2
  • Nemesis
Belenon War Anthem
Invasion of Belenon

Belenon War Anthem

Enchantment
(Color indicator: Belenon War Anthem is white)
Creatures you control get +1/+1.
"Just as a flute turns breath into music, we are the vessel through which the Sacred Winds produce glorious justice."
Card has other part: Invasion of Belenon
  • March of the Machine
Believe in the Cleave

Believe in the Cleave {3}{R}

Instant
Believe in the Cleave costs {1} less to cast for each attacking creature you control.
Target creature gets +1/+1 and gains double strike and trample until end of turn.
  • Unknown Event
Belle of the Brawl

Belle of the Brawl {2}{B}

Creature - Human Knight
Menace
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Locthwain knights take pride in being the last ones standing in a fight or on a dance floor.
3/2
  • Throne of Eldraine
Belligerent Hatchling

Belligerent Hatchling {3}{R/W}

Creature - Elemental
First strike
Belligerent Hatchling enters with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
6/6
  • Eventide
Belligerent Whiptail

Belligerent Whiptail {3}{R}

Creature - Wurm
Landfall — Whenever a land you control enters, Belligerent Whiptail gains first strike until end of turn.
"Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."
—Jalun, Affa sentry
4/2
  • Battle for Zendikar
Belligerent of the Ball

Belligerent of the Ball {2}{R}

Creature - Ogre Warrior
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn.
3/3
  • Wilds of Eldraine
Bellowing Bruiser

Bellowing Bruiser {4}{R}

Creature - Ogre
Haste
You can't give an ogre the runaround.
4/4
Card has other part: Beat a Path
  • Wilds of Eldraine
Bellowing Crier

Bellowing Crier {1}{U}

Creature - Frog Advisor
When Bellowing Crier enters, draw a card, then discard a card.
Glarb's court can always be found repeating his disastrous visions, even when they're unwelcome.
2/1
  • Bloomburrow
Bellowing Elk

Bellowing Elk {3}{G}

Creature - Elk
As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.
"Their two-tone vocalization contains a whistle and a roar. Both mean get away."
—Vivien Reid
4/2
  • Modern Horizons
Bellowing Saddlebrute

Bellowing Saddlebrute {3}{B}

Creature - Orc Warrior
Raid — When Bellowing Saddlebrute enters, you lose 4 life unless you attacked this turn.
4/5
  • Khans of Tarkir
Bellowsbreath Ogre

Bellowsbreath Ogre {2}{R}

Artifact Creature - Ogre Shaman
Starting intensity 1
Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target. Then Bellowsbreath Ogre intensifies by 1.
3/3
  • Alchemy: Kamigawa
Beloved Princess

Beloved Princess {W}

Creature - Human Noble
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
Sometimes a gentle slipper can travel where an armored boot's been denied.
1/1
  • Throne of Eldraine
Beluna's Gatekeeper

Beluna's Gatekeeper {5}{U}

Creature - Giant Soldier
"And what makes you think Lady Grandsquall wants to see you, little one?"
6/5
Card has other part: Entry Denied
  • Wilds of Eldraine
Ben-Ben, Akki Hermit

Ben-Ben, Akki Hermit {2}{R}{R}

Legendary Creature - Goblin Shaman
{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
Some akki thought of Ben-Ben as a kami of trickery in disguise. They hunted for him in the maze of warrens, often falling prey to his traps.
1/1
  • Champions of Kamigawa
Benalish Emissary

Benalish Emissary {2}{W}

Creature - Human Wizard
Kicker {1}{G}
When Benalish Emissary enters, if it was kicked, destroy target land.
1/4
  • Invasion
Benalish Faithbonder

Benalish Faithbonder {1}{W}

Creature - Human Cleric
Vigilance
Enlist
"A single light can hold back endless darkness."
1/3
  • Dominaria United
Benalish Heralds

Benalish Heralds {3}{W}

Creature - Human Soldier
{3}{U}, {T}: Draw a card.
The detailed dispatch could be summarized in four words: "Time is running out."
2/4
  • Invasion
Benalish Knight-Counselor

Benalish Knight-Counselor {W}

Creature - Human Knight
Enlist
Whenever Benalish Knight-Counselor enlists a creature, you get a one-time boon with "When you cast a creature spell, that creature enters with a +1/+1 counter on it."
2/1
  • Alchemy: Dominaria
Benalish Missionary

Benalish Missionary {W}

Creature - Human Cleric
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
"These horn-haters say no gods but theirs exist. I say let him find out for himself—right now!"
—Tahngarth of the Weatherlight
1/1
  • Weatherlight
Benalish Partisan

Benalish Partisan {1}{W}

Creature - Human Soldier
Lifelink
Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.
Cycling {1}{W}
1/2
  • Jumpstart: Historic Horizons
Benalish Sleeper

Benalish Sleeper {1}{W}

Creature - Phyrexian Human Soldier
Kicker {B}
When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature of their choice.
Even he didn't know what he was until he felt his skin shifting and splitting, his mind overtaken by a chaos of whispers.
3/1
  • Dominaria United