4059 cards found
Dream Coat

Dream Coat {U}

Enchantment - Aura
Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
"Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue."
—Theognis, Elegies 1, 215
  • Legends
Dreamshackle Geist (Alchemy)

Dreamshackle Geist (Alchemy) {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/2
Related card: Dreamshackle Geist
  • Innistrad: Crimson Vow
Drench the Soil in Their Blood

Drench the Soil in Their Blood

Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
"Are they dead yet? No? Then my previous order stands."
  • DCI Promos 57 57
Drillworks Mole

Drillworks Mole {1}

Artifact Creature - Mole
{2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.
The Flaming Fist soldiers prepared to face a bulette, or worse, but the cause of the rumblings turned out to be much more benign and bizarre.
1/1
  • Commander Legends: Battle for Baldur's Gate
Drive to Work

Drive to Work {W}

Instant
Exile target creature or Vehicle. At the beginning of the next end step, return that card to the battlefield under its owner's control. Then you may share a story or fun fact about that card. If you do, you gain 3 life.
  • Unknown Event
Drop Tower

Drop Tower

Artifact - Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
"I can see the next star system from here!"
Attraction Lights: 2, 3, 6
Drought

Drought {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
  • Ice Age
Drover of the Swine

Drover of the Swine {2}{W}{B}{G}

Creature - Human Warlock
When Drover of the Swine enters, choose one —
• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.
• Return up to three target Boar creature cards with different names from your graveyard to the battlefield.
5/5
Related cards: First Little Pig Second Little Pig Third Little Pig
  • Alchemy: Wilds of Eldraine
Drudge Spell

Drudge Spell {B}{B}

Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Related card: Apocalypse Chime
  • Homelands
Druid Class (Alchemy)

Druid Class (Alchemy) {1}{G}

Enchantment - Class
Landfall — Whenever a land enters under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{2}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class
  • Adventures in the Forgotten Realms
Druid of the Emerald Grove

Druid of the Emerald Grove {3}{G}

Creature - Dwarf Druid
When Druid of the Emerald Grove enters, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.
2/2
Druid of the Sacred Beaker

Druid of the Sacred Beaker {2}{G}

Creature - Deer Bird Ape Druid
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
Others try to be the best in their class. She strives to be the best in her phylum.
2/2
  • Unstable
Druidic Ritual

Druidic Ritual {2}{G}

Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.
Bone, root, and seed—the past, the present, and future in one handful of earth.
Related card: Druidic Ritual (Alchemy)
Druidic Ritual (Alchemy)

Druidic Ritual (Alchemy) {2}{G}

Sorcery
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Related card: Druidic Ritual
  • Alchemy Horizons: Baldur's Gate
Dual Doomsuits

Dual Doomsuits

Artifact - Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
  • Unstable
Dueling Coach (Alchemy)

Dueling Coach (Alchemy) {3}{W}

Creature - Human Monk
When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control.
{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach
  • Strixhaven: School of Mages
Duelists' Convocation International

Duelists' Convocation International {2}{U}

Enchantment
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
  • Mystery Booster 2
Duggan, Private Detective

Duggan, Private Detective {2}{G}{U}

Legendary Creature - Human Detective
Duggan's power and toughness are each equal to the number of cards in your hand.
Whenever Duggan enters or attacks, investigate.
The Most Important Punch in History{1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once.
*/*
Duh

Duh {B}

Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Will players understand that the creature is being crushed by two parentheses?
Not a chance.
Dumb Ass

Dumb Ass {2}{R}

Creature - Donkey Barbarian
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
Envying the intelligence of goblins is a bad place to be.
3½/2
  • Unhinged
Dunbarrow Revivalist

Dunbarrow Revivalist {1}{B}

Creature - Human Warlock
Bargain
When Dunbarrow Revivalist enters, you get a one-time boon with "When one or more creatures enter under your control, create a Wicked Role token attached to one of them." Then if Dunbarrow Revivalist was bargained, return a creature card from your graveyard to your hand.
3/1
  • Alchemy: Wilds of Eldraine
Dungeon Descent (Alchemy)

Dungeon Descent (Alchemy)

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Related cards: Dungeon Descent Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Dungeon Master

Dungeon Master {2}{W}{U}

Legendary Planeswalker - Dungeon Master
[+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
[+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
[–6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Loyalty:
1d4+1
  • 2016 Heroes of the Realm
Dungeon of the Mad Mage

Dungeon of the Mad Mage

Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Related cards: Acererak the Archlich Acererak the Archlich (Alchemy) Bar the Gate Barrowin of Clan Undurr Caves of Chaos Adventurer Clattering Skeletons Cloister Gargoyle Cloister Gargoyle (Alchemy) Delver's Torch Displacer Beast Dungeon Crawler Dungeon Delver Dungeon Descent Dungeon Descent (Alchemy) Dungeon Map Eccentric Apprentice Ellywick Tumblestrum Ellywick Tumblestrum (Alchemy) Fates' Reversal Fates' Reversal (Alchemy) Fifty Feet of Rope Find the Path Find the Path (Alchemy) Fly Gloom Stalker Hama Pashar, Ruin Seeker Immovable Rod Imoen, Mystic Trickster Intrepid Outlander Keen-Eared Sentry Kick in the Door Loot Dispute Midnight Pathlighter Nadaar, Selfless Paladin Naturalize 2 Planar Ally Precipitous Drop Precipitous Drop (Alchemy) Radiant Solar Ranger's Hawk Ravenloft Adventurer Rilsa Rael, Kingpin Safana, Calimport Cutthroat Sarevok's Tome Secret Door Sefris of the Hidden Ways Shortcut Seeker Thorough Investigation Tomb of Horrors Adventurer Triumphant Adventurer Triumphant Adventurer (Alchemy) Undermountain Adventurer Varis, Silverymoon Ranger Veteran Dungeoneer Wandering Troubadour White Plume Adventurer You Find a Cursed Idol Yuan-Ti Fang-Blade Yuan-Ti Malison Zalto, Fire Giant Duke Zombie Ogre
  • Adventures in the Forgotten Realms Tokens
Duplication Device

Duplication Device

Artifact - Contraption
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
  • Unstable