12012 cards found
Sands of Delirium

Sands of Delirium {3}

Artifact
{X}, {T}: Target player mills X cards.
It counts down your last few moments of sanity.
  • Magic 2013
Sands of Time

Sands of Time {4}

Artifact
Each player skips their untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
"But once, with a magician's help, Time was stopped and Day stood still."
—"Love Song of Night and Day"
  • Visions
Sandsteppe Mastodon

Sandsteppe Mastodon {5}{G}{G}

Creature - Elephant
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5.
A mastodon's path always leads to an oasis.
5/5
Sandsteppe War Riders

Sandsteppe War Riders {3}{G}

Creature - Human Warrior
Trample
At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control.
4/4
  • March of the Machine Commander 39 126
Sandstone Oracle

Sandstone Oracle {7}

Artifact Creature - Sphinx
Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4/4
Sandstorm Salvager

Sandstorm Salvager {2}{G}

Creature - Human Artificer
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
Mora didn't want friends, but she didn't mind having someone to watch her back.
1/1
Sandswirl Wanderglyph
Unstable Glyphbridge

Sandswirl Wanderglyph

Artifact Creature - Golem
(Color indicator: Sandswirl Wanderglyph is white)
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
5/3
Card has other part: Unstable Glyphbridge
Sandwurm Convergence

Sandwurm Convergence {6}{G}{G}

Enchantment
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Cantankerous and territorial, sandwurms claim even the skies above their dunes.
Sangromancer

Sangromancer {2}{B}{B}

Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3/3
Sanguine Bond

Sanguine Bond {3}{B}{B}

Enchantment
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus
Sanguine Brushstroke

Sanguine Brushstroke {1}{B}{B}

Enchantment
When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield.
Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
Related card: Blood Artist
  • Alchemy: Innistrad
Sanguine Evangelist

Sanguine Evangelist {2}{W}

Creature - Vampire Cleric
Battle cry
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
"Fang-brethren, we feed together."
2/1
  • The Lost Caverns of Ixalan Promos 34p 34s
  • The Lost Caverns of Ixalan 34 356
Sanguine Praetor

Sanguine Praetor {6}{B}{B}

Creature - Avatar Praetor
{B}, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind."
—Ilromov, traveling storyteller
7/5
  • Guildpact
Sanguine Sacrament

Sanguine Sacrament {X}{W}{W}

Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
"As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."
Sanguine Spy

Sanguine Spy {2}{B}

Creature - Vampire Rogue
Menace, lifelink
{1}, Sacrifice another creature: Surveil 1.
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
2/3
Sanity Grinding

Sanity Grinding {U}{U}{U}

Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
  • Eventide
Sanwell, Avenger Ace

Sanwell, Avenger Ace {1}{W}

Legendary Creature - Human Pilot
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
3/1
Sap Vitality

Sap Vitality {B}{B}

Instant
Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
  • Alchemy: Innistrad
Sapling of Colfenor

Sapling of Colfenor {3}{B/G}{B/G}

Legendary Creature - Treefolk Shaman
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Her plans may yet bear fruit.
2/5
Sapphire Leech

Sapphire Leech {1}{U}

Creature - Leech
Flying
Blue spells you cast cost {U} more to cast.
"The subject's wings are clearly vestigial. We suspect the gems somehow keep it aloft."
—Tolarian research notes
2/2
  • Invasion
Sapphire Medallion

Sapphire Medallion {2}

Artifact
Blue spells you cast cost {1} less to cast.
Saprazzan Bailiff

Saprazzan Bailiff {3}{U}{U}

Creature - Merfolk
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
2/2
  • Mercadian Masques
Saprazzan Heir

Saprazzan Heir {1}{U}

Creature - Merfolk
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.
1/1
  • Mercadian Masques
Saproling Burst

Saproling Burst {4}{G}

Enchantment
Fading 7
Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
Saproling Cluster

Saproling Cluster {1}{G}

Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.