11115 cards found
Soul's Attendant

Soul's Attendant {W}

Creature - Human Cleric
Whenever another creature enters, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
1/1
Soul-Strike Technique

Soul-Strike Technique {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library.
Soulcatchers' Aerie

Soulcatchers' Aerie {1}{W}

Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Souldrinker

Souldrinker {3}{B}

Creature - Spirit
Pay 3 life: Put a +1/+1 counter on Souldrinker.
Don't drink and thrive.
2/2
Soulfire Eruption

Soulfire Eruption {6}{R}{R}{R}

Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
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Soulfire Grand Master

Soulfire Grand Master {1}{W}

Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2/2
Soulherder

Soulherder {1}{W}{U}

Creature - Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
1/1
Soulknife Spy

Soulknife Spy {2}{U}

Creature - Elf Rogue
Whenever Soulknife Spy deals combat damage to a player, draw a card.
3/2
Soulless Jailer

Soulless Jailer {2}

Artifact Creature - Phyrexian Golem
Permanent cards in graveyards can't enter the battlefield.
Players can't cast noncreature spells from graveyards or exile.
"Lock the door and eat the key."
—Vraan, Executioner Thane
0/4
Related card: March Toward Perfection
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Soulmates

Soulmates {2}{G}

Enchantment - Aura
Enchant two creatures
Enchanted creatures each get +1/+1 and have hexproof.
When one of the enchanted creatures dies, destroy the other.
Soulmender

Soulmender {W}

Creature - Human Cleric
{T}: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
1/1
Souls of the Lost

Souls of the Lost {1}{B}

Creature - Spirit
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
"Do you remember us?"
*/1+*
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Soundwave, Sonic Spy
Soundwave, Superior Captain

Soundwave, Sonic Spy {1}{W}{U}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W}{U}{B}
Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.
5/4
Card has other part: Soundwave, Superior Captain
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Soundwave, Superior Captain
Soundwave, Sonic Spy

Soundwave, Superior Captain

Legendary Artifact
(Color indicator: Soundwave, Superior Captain is white, blue, and black)
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.
Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
Card has other part: Soundwave, Sonic Spy
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Souvenir T-Shirt

Souvenir T-Shirt {3}

Artifact - Equipment
Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
Equip {4}
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Sovereign Okinec Ahau

Sovereign Okinec Ahau {2}{G}{W}

Legendary Creature - Cat Noble
Ward {2}
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
As surface empires send their explorers down, his hungry eyes look upward.
3/4
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Sovereign's Realm

Sovereign's Realm

Conspiracy
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have "{T}: Add one mana of any color."
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Sowing Mycospawn

Sowing Mycospawn {3}{G}

Creature - Eldrazi Fungus
Devoid
Kicker {1}{C}
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
3/3
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Space Beleren

Space Beleren {2}{W}{U}

Legendary Planeswalker - Jace
Space sculptor
[+1]: Creatures in each sector can be blocked this turn only by creatures in the same sector.
[–1]: Put a +1/+1 counter on each creature in the sector of your choice.
[–5]: Destroy all creatures in the sector of your choice.
Loyalty:
3
Space Fungus Snickerdoodle

Space Fungus Snickerdoodle

Stickers
{TK}{TK} — Skulk
{TK}{TK}{TK} — Battle cry
{TK}{TK} — 3/2
{TK}{TK}{TK}{TK}{TK} — 6/8
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Spara's Adjudicators (Alchemy)

Spara's Adjudicators (Alchemy) {2}{G}{W}{U}

Creature - Cat Citizen
When Spara's Adjudicators enters, target creature an opponent controls can't attack or block until your next turn.
{1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
4/4
Related card: Spara's Adjudicators
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Spara's Bodyguard

Spara's Bodyguard {G}{W}{U}

Creature - Rhino Warrior
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
3/3
  • Alchemy: New Capenna
Spara's Headquarters

Spara's Headquarters

Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
Spara's Headquarters enters tapped.
Cycling {3}
To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.
Spark Double

Spark Double {3}{U}

Creature - Illusion
You may have Spark Double enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0/0
Spark Reaper

Spark Reaper {2}{B}

Creature - Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
"I know they're unstoppable fighters created to harvest souls—it's just they're so rude about it."
—Kaya
2/3