14619 cards found
Nightveil Sprite

Nightveil Sprite {1}{U}

Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1.
"We're on the fortieth floor, with one window, no balcony. No one could possibly get in."
—Minosz, Orzhov chief of security
1/2
Nightwing Shade

Nightwing Shade {4}{B}

Creature - Shade
Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
"There is one hour of the night even we do not watch."
—Sedva, captain of the watch
2/2
Nihil Spellbomb

Nihil Spellbomb {1}

Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Nihilith

Nihilith {4}{B}{B}

Creature - Horror
Fear
Suspend 7—{1}{B}
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
4/4
Niko Aris

Niko Aris {X}{W}{U}{U}

Legendary Planeswalker - Niko
When Niko Aris enters the battlefield, create X Shard tokens.
[+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.
[–1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.
[–1]: Create a Shard token.
Loyalty:
3
Nils, Discipline Enforcer

Nils, Discipline Enforcer {2}{W}

Legendary Creature - Human Cleric
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
2/2
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Nim Deathmantle

Nim Deathmantle {2}

Artifact - Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.
Equip {4}
Nimble Hobbit

Nimble Hobbit {1}{W}

Creature - Halfling Peasant
Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.
The ruffian knew too little of Hobbits to understand his peril. Foolishly, he decided to fight.
1/3
  • The Lord of the Rings: Tales of Middle-earth 23 474
Nimble Innovator

Nimble Innovator {3}{U}

Creature - Vedalken Artificer
When Nimble Innovator enters the battlefield, draw a card.
2/2
Nimble Mongoose

Nimble Mongoose {G}

Creature - Mongoose
Shroud
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
One thread connected all the travelers' stories: the ferocity of the mongoose.
1/1
Nimble Obstructionist

Nimble Obstructionist {2}{U}

Creature - Bird Wizard
Flash
Flying
Cycling {2}{U}
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3/1
Nimble Pilferer

Nimble Pilferer {1}{B}

Creature - Human Rogue
Flash
2/1
Nimble Trapfinder

Nimble Trapfinder {1}{U}

Creature - Human Rogue
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
2/1
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Nimble-Blade Khenra

Nimble-Blade Khenra {1}{R}

Creature - Jackal Warrior
Prowess
"In the Hour of Glory, the gods and the untested will prove their worth before the God-Pharaoh."
—The Accounting of Hours
1/3
Nimbus Maze

Nimbus Maze

Land
{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
To find its center is to find one's own.
Nimbus Swimmer

Nimbus Swimmer {X}{G}{U}

Creature - Leviathan
Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
The Simic soon discovered that the sky offered as few constraints on size as the sea.
0/0
Nimbus of the Isles

Nimbus of the Isles {4}{U}

Creature - Elemental
Flying
The people of the Sevick Isles have a unique understanding of the term "ominous clouds."
3/3
Nimrodel Watcher

Nimrodel Watcher {1}{U}

Creature - Elf Scout
Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
"But there are some of us still who go abroad for the gathering of news and the watching of our enemies."
—Haldir
2/1
  • The Lord of the Rings: Tales of Middle-earth 63 514
Nin, the Pain Artist

Nin, the Pain Artist {U}{R}

Legendary Creature - Vedalken Wizard
{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
"Your body is a delicate instrument that tells me truths. These devices help me 'tune' that instrument."
1/1
Nine Lives

Nine Lives {1}{W}{W}

Enchantment
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.
Nine-Tail White Fox

Nine-Tail White Fox {2}{U}

Creature - Fox Spirit
Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.
It has waited a millennium just for you, and for a millennium will it watch over your descendants.
2/2
Ninja of the Deep Hours

Ninja of the Deep Hours {3}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2/2
Ninth Bridge Patrol

Ninth Bridge Patrol {1}{W}

Creature - Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.
1/1
Nirkana Assassin

Nirkana Assassin {2}{B}

Creature - Vampire Assassin Ally
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn.
Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.
2/3
Nirkana Revenant

Nirkana Revenant {4}{B}{B}

Creature - Vampire Shade
Whenever you tap a Swamp for mana, add an additional {B}.
{B}: Nirkana Revenant gets +1/+1 until end of turn.
Hate is an everlasting wellspring from which she is eternally sustained.
4/4