14494 cards found
Nocturnal Feeder

Nocturnal Feeder {2}{B}

Creature - Vampire Rogue
Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
A living pulse is an irresistible temptation.
2/1
  • Jumpstart
Nocturnal Raid

Nocturnal Raid {2}{B}{B}

Instant
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
Noetic Scales

Noetic Scales {4}

Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
  • Urza's Saga
Noggle Hedge-Mage

Noggle Hedge-Mage {2}{U/R}

Creature - Noggle Wizard
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
2/2
Noggle Ransacker

Noggle Ransacker {2}{U/R}

Creature - Noggle Rogue
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.
2/1
Noise Marine

Noise Marine {4}{R}

Creature - Astartes Warrior
Cascade
Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.
3/2
  • Warhammer 40,000 Commander 82 82★
Nomad Mythmaker

Nomad Mythmaker {2}{W}

Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
2/2
Nomad Outpost

Nomad Outpost

Land
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B}.
Nomadic Elf

Nomadic Elf {1}{G}

Creature - Elf Nomad
{1}{G}: Add one mana of any color.
"I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There's no place left to hide."
2/2
  • Duel Decks: Phyrexia vs. the Coalition
  • Invasion
Nomads en-Kor

Nomads en-Kor {W}

Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
1/1
Nomads' Assembly

Nomads' Assembly {4}{W}{W}

Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound
Noose Constrictor

Noose Constrictor {1}{G}

Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
2/2
Noosegraf Mob

Noosegraf Mob {4}{B}{B}

Creature - Zombie
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
0/0
Norn's Annex

Norn's Annex {3}{W/P}{W/P}

Artifact
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
Norn's Choirmaster

Norn's Choirmaster {3}{W}{W}

Creature - Phyrexian Angel
Flying, first strike
Whenever a commander you control enters the battlefield or attacks, proliferate.
5/4
  • Phyrexia: All Will Be One Commander 8 46
Norn's Decree

Norn's Decree {2}{W}

Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.
Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
  • Phyrexia: All Will Be One Commander 9 47
Norn's Disassembly

Norn's Disassembly {W}

Enchantment
{1}{W}, Sacrifice a historic permanent: Seek a historic card.
  • Alchemy: The Brothers' War
Norn's Dominion

Norn's Dominion

Plane - New Phyrexia
When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Whenever chaos ensues, you may put a fate counter on target permanent.
Norn's Fetchling

Norn's Fetchling {1}{W}

Creature - Phyrexian Insect
Toxic 1
Corrupted — When Norn's Fetchling enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead.
1/1
Related card: Plains
  • Alchemy: Phyrexia
Norn's Seedcore

Norn's Seedcore

Plane - New Phyrexia
When you planeswalk to Norn's Seedcore, chaos ensues.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.
  • March of the Machine Commander
Norritt

Norritt {3}{B}

Creature - Imp
{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1
  • Ice Age
North Pole Research Base

North Pole Research Base

Plane - Earth
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.
Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it.
  • Doctor Who
North Star

North Star {4}

Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost.
  • Legends
Northern Paladin

Northern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."
—The Eastern Paladin
3/3
Norwood Archers

Norwood Archers {3}{G}

Creature - Elf Archer
Reach
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
3/3