14412 cards found
Norwood Ranger

Norwood Ranger {G}

Creature - Elf Scout Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
1/2
Norwood Riders

Norwood Riders {3}{G}

Creature - Elf
Norwood Riders can't be blocked by more than one creature.
"Trade my moose? Sure—when I find a horse that can spear ten goblins at a time!"
3/3
  • Portal Second Age
Norwood Warrior

Norwood Warrior {2}{G}

Creature - Elf Warrior
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
"The woods hold peace for those who desire it, but those who seek battle will find me."
2/2
  • Portal Second Age
Not Forgotten

Not Forgotten {1}{W}

Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Visit the dead, and they may return the favor.
Not of This World

Not of This World {7}

Tribal Instant - Eldrazi
Counter target spell or ability that targets a permanent you control.
This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Nothing Can Stop Me Now

Nothing Can Stop Me Now

Ongoing Scheme
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
  • Archenemy Schemes
Notion Rain

Notion Rain {1}{U}{B}

Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you.
City air is a constant drizzle of private thoughts.
Notion Thief

Notion Thief {2}{U}{B}

Creature - Human Rogue
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
"That's your tone, is it? Change it, or we'll change it for you. You little folk are getting too uppish."
3/1
Notorious Sliver War

Notorious Sliver War

Stickers
{TK}{TK}{5}: Creatures you control get +1/+1 until end of turn.
{TK}{TK}{TK} — Protection from creatures with two or more creature types
{TK}{TK} — 3/3
{TK}{TK}{TK}{TK}{TK} — 9/6
  • Unfinity Sticker Sheets
Notorious Throng

Notorious Throng {3}{U}

Tribal Sorcery - Rogue
Prowl {5}{U}
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Nova Cleric

Nova Cleric {W}

Creature - Human Cleric
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
"Our noblest thoughts are our very first and our very last."
1/2
Nova Pentacle

Nova Pentacle {4}

Artifact
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Novice Knight

Novice Knight {W}

Creature - Human Knight
Defender
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
Even the greatest hero begins with nothing.
2/3
Novijen, Heart of Progress

Novijen, Heart of Progress

Land
{T}: Add {C}.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."
—Momir Vig
Noxious Bayou

Noxious Bayou

Land
{T}: Add {B} or {G}. You get a poison counter.
Noxious Dragon

Noxious Dragon {4}{B}{B}

Creature - Dragon
Flying
When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.
4/4
Noxious Gearhulk

Noxious Gearhulk {4}{B}{B}

Artifact Creature - Construct
Menace
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
5/4
Noxious Ghoul

Noxious Ghoul {3}{B}{B}

Creature - Zombie
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
Plague and death wrapped in one convenient package.
3/3
Noxious Hydra Breath

Noxious Hydra Breath

Sorcery
Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.
  • Face the Hydra
Noxious Revival

Noxious Revival {G/P}

Instant
Put target card from a graveyard on top of its owner's library.
"Dead or alive, my creations are stronger than Jin-Gitaxias's septic minions."
—Vorinclex, Voice of Hunger
Noxious Toad

Noxious Toad {2}{B}

Creature - Frog
When Noxious Toad dies, each opponent discards a card.
1/1
Nucklavee

Nucklavee {4}{U/R}{U/R}

Creature - Beast
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
It loathes all tastes but two: spells and flesh.
4/4
Nuisance Engine

Nuisance Engine {3}

Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
All Auriok children know the tale, "Bolgri and the Long Day of Squashing."
Null Brooch

Null Brooch {4}

Artifact
{2}, {T}, Discard your hand: Counter target noncreature spell.
Give away everything so others have nothing.
—Brooch inscription
  • Exodus
Null Chamber

Null Chamber {3}{W}

World Enchantment
As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
  • Mirage