1144 cards found
Runic Repetition

Runic Repetition {2}{U}

Sorcery
Return target exiled card with flashback you own to your hand.
"What some call obsession, I call the quest for perfection."
Rush of Blood

Rush of Blood {2}{R}

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.
  • Avacyn Restored
Russet Wolves

Russet Wolves {3}{R}

Creature - Wolf
"The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion."
—Olivia Voldaren
3/3
  • Dark Ascension
Safe Passage

Safe Passage {2}{W}

Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
As she shepherds the faithful, the angel's radiance is a shield of salvation.
Sanctuary Cat

Sanctuary Cat {W}

Creature - Cat
Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief.
1/2
Sands of Delirium

Sands of Delirium {3}

Artifact
{X}, {T}: Target player mills X cards.
It counts down your last few moments of sanity.
  • Magic 2013
Savage Surge

Savage Surge {1}{G}

Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
Gruul warriors never need to be stirred to battle. They need only to be shown where the battle is.
Saving Grasp

Saving Grasp {U}

Instant
Return target creature you own to your hand.
Flashback {W}
Nothing's more valuable than perfect timing.
  • Dark Ascension
Scalding Devil

Scalding Devil {1}{R}

Creature - Devil
{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.
Demons massacre. Devils annoy.
1/1
  • Avacyn Restored
Scorch the Fields

Scorch the Fields {4}{R}

Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."
—Minaldra, the Vizag Atum
  • Dark Ascension
Scorned Villager
Moonscarred Werewolf

Scorned Villager {1}{G}

Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
"My village's fear drove me into the wild . . ."
1/1
Card has other part: Moonscarred Werewolf
  • Dark Ascension
Scourge of Geier Reach

Scourge of Geier Reach {3}{R}{R}

Creature - Elemental
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.
3/3
  • Innistrad
Scrapskin Drake

Scrapskin Drake {2}{U}

Creature - Zombie Drake
Flying
Scrapskin Drake can block only creatures with flying.
"The cathars killed my skaabs down below. Let's see how high their swords can reach."
—Ludevic, necro-alchemist
2/3
Screeching Bat
Stalking Vampire

Screeching Bat {2}{B}

Creature - Bat
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
The bat has such clarity of hearing that simple sounds become symphonies.
2/2
Card has other part: Stalking Vampire
  • Innistrad
Screeching Skaab

Screeching Skaab {1}{U}

Creature - Zombie
When Screeching Skaab enters the battlefield, mill two cards.
Its screeching is the sound of you losing your mind.
2/1
Scroll Thief

Scroll Thief {2}{U}

Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas.
1/3
Scroll of Avacyn

Scroll of Avacyn {1}

Artifact
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Words to bless the eye that reads them, telling of a future beyond the reach of fear.
Scroll of Griselbrand

Scroll of Griselbrand {1}

Artifact
{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Words no eyes should see, telling of things no sane mind could fathom.
  • Avacyn Restored
Search Warrant

Search Warrant {W}{U}

Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
"And would you care to explain why your satchel is radiating an aura of unstable energy?"
  • Return to Ravnica
Search the City

Search the City {4}{U}

Enchantment
When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
Searchlight Geist

Searchlight Geist {2}{B}

Creature - Spirit
Flying
{3}{B}: Searchlight Geist gains deathtouch until end of turn.
It rises with the fall of darkness, seeking souls to extinguish.
2/1
  • Avacyn Restored
Searing Spear

Searing Spear {1}{R}

Instant
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Second Guess

Second Guess {1}{U}

Instant
Counter target spell that's the second spell cast this turn.
"I see where you're going with that. I don't like it."
—Dierk, geistmage
  • Avacyn Restored
Secrets of the Dead

Secrets of the Dead {2}{U}

Enchantment
Whenever you cast a spell from your graveyard, draw a card.
"The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard."
—Amalric of Midvast Hall
Security Blockade

Security Blockade {2}{W}

Enchantment - Aura
Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
  • Return to Ravnica