2055 cards found
Herald of Vengeance

Herald of Vengeance {3}{W}{W}

Creature - Angel
Flying
When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
4/5
  • Alchemy: New Capenna
Herald of the Host

Herald of the Host {3}{W}{W}

Creature - Angel
Flying, vigilance
Myriad
4/4
Herald of the Sun

Herald of the Sun {4}{W}{W}

Creature - Angel
Flying
{3}{W}: Put a +1/+1 counter on another target creature with flying.
"Fear neither clouds nor darkness. The light shall overcome them all."
4/4
Herd Baloth

Herd Baloth {3}{G}{G}

Creature - Beast
Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.
Baloth social structure is simple: the biggest one's the leader.
4/4
Hero of Goma Fada

Hero of Goma Fada {4}{W}

Creature - Human Knight Ally
Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.
"They seek to break us. Let us show them our strength!"
4/3
Hero of Oxid Ridge

Hero of Oxid Ridge {2}{R}{R}

Creature - Human Knight
Haste
Battle cry
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
4/2
Related card: Bladehold Cleaver
  • Mirrodin Besieged
Heroes of the Revel

Heroes of the Revel {4}{R}

Creature - Satyr Soldier
When Heroes of the Revel enters, create a 1/1 red Satyr creature token with "This creature can't block."
Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
Brashness is close enough to bravery.
4/4
  • Theros Beyond Death
Hewed Stone Retainers

Hewed Stone Retainers {3}

Artifact Creature - Golem
Cast this spell only if you've cast another spell this turn.
"Their origins are shrouded in mystery. I believe they are the protectors of the lost secrets of our world."
—Jilaya, Temur whisperer
4/4
Hidden Horror

Hidden Horror {1}{B}{B}

Creature - Horror
When Hidden Horror enters, sacrifice it unless you discard a creature card.
If the presence of evil were obvious, it wouldn't be nearly as dangerous.
4/4
Hideous Fleshwheeler
Nezumi Freewheeler

Hideous Fleshwheeler

Creature - Phyrexian Rat
(Color indicator: Hideous Fleshwheeler is white and black)
Menace
When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
Freedom became a distasteful memory, a thing to fear and destroy.
4/5
Card has other part: Nezumi Freewheeler
  • March of the Machine
Hidetsugu, Devouring Chaos

Hidetsugu, Devouring Chaos {3}{B}

Legendary Creature - Ogre Demon
{B}, Sacrifice a creature: Scry 2.
{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.
4/4
High Fae Trickster

High Fae Trickster {3}{U}

Creature - Faerie Wizard
Flash
Flying
You may cast spells as though they had flash.
To the High Fae, spells that take a human years to master come as easily as breathing.
4/2
High Troller

High Troller {3}{R}

Creature - Troll Shaman
All targeted spells and abilities cost {2} less and have their targets chosen randomly.
4/1
Highborn Vampire

Highborn Vampire {3}{B}

Creature - Vampire Warrior
With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks.
4/3
Hightide Hermit

Hightide Hermit {4}{U}

Creature - Crab
Defender
When Hightide Hermit enters, you get {E}{E}{E}{E}.
Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
4/4
Hikari, Twilight Guardian

Hikari, Twilight Guardian {3}{W}{W}

Legendary Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
Hinata, Dawn-Crowned

Hinata, Dawn-Crowned {1}{U}{R}{W}

Legendary Creature - Kirin Spirit
Flying, trample
Spells you cast cost {1} less to cast for each target.
Spells your opponents cast cost {1} more to cast for each target.
Hope races on sunlit hooves.
4/4
Hired Giant

Hired Giant {3}{R}

Creature - Giant
When Hired Giant enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
4/4
  • Mercadian Masques
Hixus, Prison Warden

Hixus, Prison Warden {3}{W}{W}

Legendary Creature - Human Soldier
Flash
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered this turn, exile that creature until Hixus leaves the battlefield.
4/4
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner's hand.
4/4
Hofri Ghostforge

Hofri Ghostforge {3}{R}{W}

Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4/5
Hollow Marauder

Hollow Marauder {6}{B}

Creature - Specter Rogue
This spell costs {1} less to cast for each creature card in your graveyard.
Flying
When Hollow Marauder enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
4/2
  • Outlaws of Thunder Junction
Hollow One

Hollow One {5}

Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2}
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.
4/4
Hollow Warrior

Hollow Warrior {4}

Artifact Creature - Golem Warrior
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.
Though it moves like a living thing, anyone can tell it lacks a soul—not to mention mercy.
4/4
  • Prophecy
Hollowhenge Overlord

Hollowhenge Overlord {4}{G}{G}

Creature - Wolf
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
The ruins of the town were a notable upgrade from the wolves' forest den.
4/4