2968 cards found
Felhide Spiritbinder

Felhide Spiritbinder {3}{R}

Creature - Minotaur Shaman
Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
3/4
  • Born of the Gods
Felidar Retreat

Felidar Retreat {3}{W}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Felisa, Fang of Silverquill

Felisa, Fang of Silverquill {2}{W}{B}

Legendary Creature - Vampire Wizard
Flying
Mentor
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
3/2
Fell the Pheasant

Fell the Pheasant {1}{G}

Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token.
"A keen eye and steady hand are essential for defeating most foes, including hunger."
—Syr Grenphire, knight of Garenbrig
  • Throne of Eldraine
Felonious Rage

Felonious Rage {R}

Instant
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
It's hard to keep the peace if you can't even control your temper.
  • Murders at Karlov Manor
Feral Incarnation

Feral Incarnation {8}{G}

Sorcery
Convoke
Create three 3/3 green Beast creature tokens.
Nature is itself wild—in all its forms.
  • Magic 2015
Feral Lightning

Feral Lightning {3}{R}{R}{R}

Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.
  • Saviors of Kamigawa
Ferocious Pup

Ferocious Pup {2}{G}

Creature - Wolf
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
The strongest pack has the fiercest pups.
0/1
Related card: Garruk, Wrath of the Wilds
Fertile Imagination

Fertile Imagination {2}{G}{G}

Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way.
  • Dissension
Feudkiller's Verdict

Feudkiller's Verdict {4}{W}{W}

Kindred Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
"There are all kinds of strengths, but if you have strength of soul, the others will follow."
—Galanda Feudkiller
Feywild Caretaker

Feywild Caretaker {4}{U}

Creature - Orc Wizard
When Feywild Caretaker enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
"Hello, my fluttering friends! Isn't it a beautiful day?"
3/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Feywild Trickster

Feywild Trickster {2}{U}

Creature - Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Unlike most warlocks, those who make pacts with archfey are drawn to pranks and whimsy moreso than death and darkness.
2/2
  • Adventures in the Forgotten Realms
Feywild Visitor

Feywild Visitor {2}{U}

Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Fey energy clings to you, a shimmering reminder of your otherworldly travels.
  • Commander Legends: Battle for Baldur's Gate 70 484
Field of Souls

Field of Souls {2}{W}{W}

Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Field of the Dead

Field of the Dead

Land
Field of the Dead enters the battlefield tapped.
{T}: Add {C}.
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Field-Tested Frying Pan

Field-Tested Frying Pan {2}{W}

Artifact - Equipment
When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
Equip {2}
  • Tales of Middle-earth Commander 11 95 413
Fierce Witchstalker

Fierce Witchstalker {2}{G}{G}

Creature - Wolf
Trample
When Fierce Witchstalker enters the battlefield, create a Food token.
While the realm has laws, in the wilds there are other ways of balancing power.
4/4
Filigree Crawler

Filigree Crawler {4}

Artifact Creature - Insect
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
"The most harmonious designs are based on relationships found in nature."
—Venand Kapur, the Gearherder
2/2
  • Aether Revolt
Final Iteration
Docent of Perfection

Final Iteration

Creature - Eldrazi Insect
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
6/5
Card has other part: Docent of Perfection
Finale of Glory

Finale of Glory {X}{W}{W}

Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
The sky boiled over the citadel, dire and dark. Then the angels brought the dawn.
Firecat Blitz

Firecat Blitz {X}{R}{R}

Sorcery
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—{R}{R}, Sacrifice X Mountains.
  • Judgment
Firja's Retribution

Firja's Retribution {1}{W}{W}{B}

Enchantment - Saga
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
First Response

First Response {3}{W}

Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
"There's never a good time for a disaster or an attack. That's why we're here."
—Oren, militia captain
Fisher's Talent

Fisher's Talent {2}{G}{U}

Enchantment - Class
At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.
{G}{U}: Level 2
If you would create a Fish token, create a 3/3 blue Shark creature token instead.
{2}{G}{U}: Level 3
If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
  • Bloomburrow Commander
Fists of Ironwood

Fists of Ironwood {1}{G}

Enchantment - Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
Saprolings add the three and the four to the "one-two punch."